🏁 Sim Racing
Every Update. Every Sim.
Patch notes and roadmaps across every major sim — what’s new, what’s coming, never a verdict.
Project Motor Racing reworks Factory Driver Challenge into rotating two-week leaderboard events
Project Motor Racing has reimagined the Factory Driver Challenge as a rotating leaderboard format: one car, one circuit, one target, with events changing every two weeks and showcasing a broader spread of the sim’s car roster.
Project Motor Racing 2.0.0.8 fixes camera stuttering
Hotfix 2.0.0.8 addresses a timing mismatch introduced in 2.0.0.6 that could make cars appear to stutter in the chase camera.
Project Motor Racing 2.0.0.7 adds multiplayer version verification
Update 2.0.0.7 introduces a verification system for Project Motor Racing’s online components to ensure players are on the latest version and to prevent version conflicts in online modes and lobbies.
Project Motor Racing: GT Icons Pack available now
Project Motor Racing has released the GT Icons Pack, adding nine cars across three classes plus the Rocky Knoll circuit as paid DLC and as part of the Year 1 Season Pass.
Project Motor Racing 2.0.0.6 update adds setup options, slipstream rework, and league-facing fixes
Update 2.0.0.6 adds third spring and brake duct setup options on supported cars, reworks slipstreaming, improves AI, replay handling, HUD/UI, audio, online points calculation, and adds support plus Career events for the GT Icons Pack.
Project Motor Racing 2.0.0.5 patch released
Update 2.0.0.5 is live with general performance and stability fixes, plus a cockpit driver animation correction for the Mazda MX-5 Trophy.
Project Motor Racing announces GT Icons Pack for June 23
Project Motor Racing has announced the GT Icons Pack for June 23, adding nine cars across three late-1960s/early-1970s classes plus the Rocky Knoll circuit.
Project Motor Racing 2.0.0.4 update adds LMDh revisions, AI fixes, and new input support
Patch 2.0.0.4 is live with broad physics and handling changes, especially for LMDh, plus AI behavior updates, UI/gameplay fixes, and support for additional PC input devices.
Project Motor Racing 2.0.0.3 update adds PC MDI rendering, relative timings, and class handling revisions
Patch 2.0.0.3 adds PC-only Multi-Draw Indirect rendering, expands the Digidash with relative timings, extends throttle-response updates across more classes, reworks the Porsche 911 Carrera Cup (964), and includes online, AI, track, UI, and anti-cheat improvements.
Project Motor Racing 2.0.0.2 patch adds AI rework, throttle-response updates, and lobby stability fixes
Update 2.0.0.2 focuses on stability and performance, expands the revised throttle-response model to more car classes, reworks AI behavior and pace, and fixes several online lobby and UI issues.
Project Motor Racing details expanded throttle response model
The developers outlined the throttle response model introduced in Update 2.0 and expanded in 2.0.0.2, with a more accurate non-linear mapping from throttle input to torque output and rollout across several car classes.
Project Motor Racing Update 2.0 released
Update 2.0 is a broad Project Motor Racing patch covering UI, online anti-cheat, Career Mode, driving physics, tyre behavior, a new ECU HUD widget, and visual/performance improvements.
Project Motor Racing 2.0.0.0 update adds new UI, online anti-cheat, and physics revisions
Update 2.0.0.0 brings a full UI redesign, Career Mode changes, anti-cheat and Ranked Online adjustments, ECU/FFB widgets, and broad handling, tyre, AI, circuit, audio, and stability updates.
Project Motor Racing outlines new ECU telemetry widget in Update 2.0
Project Motor Racing has detailed the new ECU Widget arriving with Update 2.0, including live telemetry views for loads, drivetrain power, differential locking, and fuel data, plus notes on availability by car and HUD setup.
Project Motor Racing explains new License Points system for Ranked Online
Project Motor Racing outlined how License Points work in Ranked Online alongside update 1.7.0.0, including starting balances, recovery, entry thresholds, protest handling, and a planned telemetry-driven expansion after the April Championships.
Project Motor Racing 1.7.0.0 adds Ford Falcon V8, GT4 overhaul, and Ranked License Points
Update 1.7.0.0 adds the free Ford Falcon V8 2013 and AUS V8 class, overhauls GT4 tyre and class behaviour, introduces License Points for Ranked Online, and includes BoP, lobby, track, AI, and polish changes.
Project Motor Racing adds free Ford Falcon V8 DLC
A free Ford Falcon V8 Supercar (2013) is now available on all platforms alongside Update 1.7.0.0 for Project Motor Racing.
Project Motor Racing explains GT3 tyre temperature HUD behavior after 1.6.0.1
An official Project Motor Racing post explains that GT3 cars now use a new tyre model in 1.6.0.1, with the HUD’s tyre colour indicator sampling closer to the surface while the numeric value shows core temperature.
Project Motor Racing 1.6.0.1 updates GT3 tyres, assists, and online fixes
Update 1.6.0.1 focuses on tyre and handling revisions, especially for GT3, alongside Force Feedback, multiplayer, AI, UI, and track fixes.
Project Motor Racing update 1.6.0.0 focuses on LMDh handling, brake bias, and online stability
Patch 1.6.0.0 delivers stability and performance improvements, reworks LMDh drivability, shifts default brake bias closer to 50/50 for several classes, and adds more reliable multiplayer, penalties, AI, and Career Mode weather/time-of-day behavior.
Project Motor Racing announcement: brake-bias and LMDh handling changes
Project Motor Racing’s latest announcement says update 1.6.0.0 changes brake balance behavior in LMDh, GT3, GT4, and 992 Cup, with older custom setups needing review, and adds broader LMDh tyre, engine, and braking refinements.
Project Motor Racing 1.5.0.5 update
Patch 1.5.0.5 focuses on visuals and performance, radar and penalties, AI behaviour, multiplayer stability, and broad fixes across vehicles and tracks.
Project Motor Racing 1.5.0.3 adds radar and reworks penalties
Update 1.5.0.3 introduces a customizable Radar System and a reworked off-track and penalty system, alongside AI, lobby, HUD, stability, audio, vehicle, and track improvements.