From the Pit Lane
News, updates, and insights from the Racey team.
How to Grow a Sim-Racing League From 5 Drivers to 50
A practical guide to recruiting the right drivers, keeping them active, handling split grids, and knowing when to launch a second series without breaking your league culture.
How to handle protests and appeals without drama
Set up a protest process that feels fair before the first incident: clear evidence rules, filing deadlines, a review panel, consistent verdicts, and calm communication.
The Complete Race-Night Checklist for League Organizers
A practical race-night checklist for league organizers, covering the last 24 hours before the event through post-race wrap-up: server prep, stewarding, broadcast coordination, results capture, and standings publication.
Driver onboarding for an iRacing league: from signup to first grid
Set up a clean onboarding flow for your iRacing league: verify identity and eligibility, publish setup and practice rules, define comms, and protect rookies through their first race.
Assetto Corsa EVO V0.8 Could Be a Quietly Big Update for Leagues
Assetto Corsa EVO’s upcoming V0.8 update looks small on paper, but for leagues it could unlock better series branding, improved VR accessibility, and more viable race combinations.
Why drivers should treat wheelbase firmware like race-day risk
Recent Fanatec firmware issues are a reminder that wheelbase updates can affect reliability and force feedback consistency right before an event. Here’s how we’d handle update timing and verification to reduce avoidable race-day problems.
iRacing Spa 24 Is Here: How Leagues and Teams Should Prepare for a High-Impact Endurance Weekend
The iRacing 24 Hours of Spa brings a full weekend of GT3 endurance racing, multiple start times, and significant coordination demands. Here’s what league organizers and drivers should lock down now to avoid conflicts and show up prepared.
Le Mans Ultimate’s US Track Pass Gives Leagues More Variety—If You Plan Around DLC Ownership
Le Mans Ultimate’s newly confirmed US Track Pass starts with Daytona and Laguna Seca and brings six paid US circuits in total. For leagues, that opens up more venue variety and friendlier scheduling windows—but it also puts DLC ownership at the center of calendar planning.
AMS2’s next update looks small for ops, big for event creativity
Automobilista 2’s upcoming classic GT additions won’t change league operations overnight, but they do open up fresh one-make and multiclass event ideas for drivers and organizers who want something less predictable.
Mercedes-AMG’s iRacing Championship Is Back: Why GT Drivers Should Treat August to October as Prime Time
Mercedes-AMG’s manufacturer-backed iRacing championship returns for 2026 with a six-event schedule, fixed setups, and notable prizes. For competitive GT drivers, that creates a clear late-summer target—and a useful planning window for AMG-themed league events and feeder competition.
A free telemetry window before Spa 24 is worth using like a race weekend tool, not a novelty
Cosworth’s 14-day free Pi Toolbox Plus trial ahead of iRacing Spa 24 gives teams, drivers, and coaches a practical way to sharpen setup work, stint execution, and driver review before endurance week.
Assetto Corsa Rally’s Early Multiplayer Is Worth Tracking—Not Scheduling Around Yet
Assetto Corsa Rally’s V0.5 multiplayer is an encouraging signal for league admins, but the current picture is still too early for championship planning. We’re watching for stability, session flow, and event-management tools before calling it league-ready.
Assetto Corsa Rally Gets a Multiplayer Date. For Leagues, That’s the Real Story.
Assetto Corsa Rally’s v0.5 update arrives on 29th June with multiplayer and Rally Greece. For leagues and communities, the headline isn’t just new content—it’s whether organized online competition is finally ready to test.
NASCAR 26 Cross-Platform Multiplayer Could Expand League Grids — If the Details Hold Up
NASCAR 26 is set to include cross-platform multiplayer, a small line with big implications for league admins. Here’s what we think it changes for recruitment and what still needs confirming before building a championship around it.
What Coronado’s eNASCAR Debut Tells Competitive Drivers About the Next Big iRacing Combo
Naval Base Coronado’s first eNASCAR race is more than a one-off spectacle. For serious iRacing drivers, it’s an early read on how a brand-new U.S. street circuit may reward qualifying pace, adaptability, and risk management under a split Sprint/Feature format.
Qualcomm Circuit on iRacing Gives Leagues a Head Start on NASCAR’s New Street Weekend
NASCAR’s new Qualcomm Circuit is already live on iRacing ahead of its real-world debut, giving leagues and drivers a timely way to build themed events, practice nights, and current-content specials around a brand-new official venue.
AMS2’s latest drop is a gift for historic league nights—if you plan around the tyres
Automobilista 2’s new Renault F1 cars, Hungaroring, and six historic tracks open up stronger era-themed league combos. The catch: tyre-era differences and classic layouts deserve proper testing before you lock a format.
What the EuroNASCAR V8GP Adds to League Racing on iRacing
The new officially licensed EuroNASCAR V8GP gives league admins a fresh stock-car road-course option to build around, from one-make seasons to special events and multiclass experiments.
Rennsport’s free Sebring and Laguna Seca update gives leagues two instant new event options
Rennsport’s free Coast to Coast update adds Sebring and Laguna Seca plus AI improvements, giving leagues more schedule flexibility and drivers better solo prep right away.
Gran Turismo 7’s June 2026 Update Gives Drivers Four Fresh Hypercar Reasons to Rebuild the Schedule
Gran Turismo 7’s June 2026 update looks like a driver-first content drop: four modern Le Mans Hypercars, plus new events, engine swaps and Pikes Peak Scapes locations. For leagues, that opens the door to new multiclass grids and short-run spec experiments.
iRacing 2026 Season 3: What Leagues Should Update Before the Next Round
iRacing’s 2026 Season 3 build adds five new cars, two tracks, major Sim UI changes, and Dirt AI—enough to affect league calendars, driver prep, and broadcast workflows right away.
iRacing Season 3 2026 is live: what league operators should check first
iRacing’s Season 3 2026 build is now live with new cars, a new NASCAR track, and AI Dirt racing. For operators, that means reviewing schedule fit, content ownership assumptions, and where a free car could lower the barrier to entry.
iRacing 2026 Season 3: What league organizers should lock in now
iRacing has previewed key 2026 Season 3 additions, including the BMW M2 Racing for all members, Qualcomm Circuit, and Dirt AI. For leagues, that’s enough to start planning calendars, access rules, server configs, stewarding notes, and preseason testing.
How to Run an iRacing League
Step-by-step guide to running an iRacing league: format, schedule, registration, scoring, race control, stewarding, results, and broadcasting.
Racey Beta Is Live
Racey is now open for controlled beta. 100% of entry fees go to your Stripe account, Pro is $4.99/mo, and the first five Founding Leagues get Enterprise free forever.
Zero Commission: Our Promise to League Admins
When a driver pays an entry fee, 100% goes to your Stripe account. Here is why we chose Stripe Connect with direct charges and why we will never take a cut.
Why We Built a Stewarding System
Blind review, independent voting, precedent tracking — how we designed a stewarding system that brings real-world FIA principles to sim racing leagues.
Welcome to Racey
We are thrilled to introduce Racey — the all-in-one sim racing league management platform built by racers, for racers. Here is what we set out to build and why.
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