Scoring Systems Supported by Racey
Racey ships 8 ready-to-use scoring presets drawn from real-world motorsport — from Formula 1 and NASCAR to endurance multi-class and short-track heat races. Every preset is available on all plans; advanced customisation (drop weeks, bonus overrides) is a Pro feature. Click any system below to see the full points table and learn when to use it.
Formula 1
Choose F1 scoring when your league runs single-class road or circuit races and wants a well-known points structure that drivers already understand from real motorsport. The top-10 cut-off keeps late-season title fights alive even if one driver dominates.
See full points table →NASCAR
NASCAR scoring suits oval-heavy leagues that run full-field races (20+ cars) and want stage-race drama. The flat points tail (positions 37–40 all score 1) keeps back-markers engaged while the stage structure creates multiple competitive moments per race.
See full points table →IndyCar
IndyCar scoring is ideal for leagues that run mixed-oval and road-course calendars and want to reward qualifying excellence alongside race results. The pole bonus and most-laps-led bonus add strategic depth without complicating the championship table.
See full points table →IMSA / WEC
Use IMSA / WEC scoring for multi-class endurance leagues where GTP, LMP2, GT3, and GT4 cars race together on track but compete in separate championships. It is also a strong choice for any league that wants a combined team championship alongside the driver standings.
See full points table →Oval Weekly
Oval Weekly is built for short-track and oval leagues running weekly cup-style events. The high-baseline points scale keeps the top 10 tightly bunched on the scoreboard, and the most-laps-led bonus rewards dominant front-runners without inflating the gap.
See full points table →Road Weekly
Road Weekly is the go-to preset for road-course or street-circuit leagues running weekly sprint events. The clean race bonus actively incentivises careful, race-craft-focused driving and reduces the penalty calculus that plagues close wheel-to-wheel racing leagues.
See full points table →GT3 Sprint
GT3 Sprint scoring is designed for single-make or GT3-class leagues running short sprint races (20–45 minutes) where grid positions and quick lap times matter as much as race results. The pole + fastest-lap double bonus rewards a complete driver.
See full points table →Heat + Feature
Heat + Feature is the standard structure for short-track, dirt oval, and stadium-style leagues that run qualifying heats before a main feature race. It rewards consistency across the full event and makes heat races consequential rather than just grid-setting exercises.
See full points table →
Ready to set up your league?
Racey applies any scoring system to a season in one click. Pro leagues can fully customise points values, add drop weeks, and split by car class.