Scoring Systems Supported by Racey
Racey ships 8 ready-to-use scoring presets drawn from real-world motorsport — from Formula 1 and NASCAR to endurance multi-class and short-track heat races. Every preset and every customisation on top of it (drop weeks, bonus overrides) is free for every league. Click any system below to see the full points table and learn when to use it.
Formula 1
Choose F1 scoring when your iRacing or sim racing league runs single-class road or circuit races and wants a well-known points structure that drivers already understand from real motorsport. The top-10 cut-off keeps late-season title fights alive even if one driver dominates.
See full points table →NASCAR
NASCAR scoring suits oval-heavy iRacing and sim racing leagues that run full-field races (20+ cars). The flat points tail (positions 37–40 all score 1) keeps back-markers engaged, while the 20-point gap between first and second makes every win count.
See full points table →IndyCar
IndyCar scoring is ideal for iRacing and sim racing leagues that run mixed-oval and road-course calendars and want to reward qualifying excellence alongside race results. The pole bonus and most-laps-led bonus add strategic depth without complicating the championship table.
See full points table →IMSA / WEC
Use IMSA / WEC scoring for multi-class iRacing or sim racing endurance leagues where GTP, LMP2, GT3, and GT4 cars race together on track but compete in separate championships. It is also a strong choice for any league that wants a combined team championship alongside the driver standings.
See full points table →Oval Weekly
Oval Weekly is built for iRacing short-track and oval sim racing leagues running weekly cup-style events. The high-baseline points scale keeps the top 10 tightly bunched on the scoreboard, and the most-laps-led bonus rewards dominant front-runners without inflating the gap.
See full points table →Road Weekly
Road Weekly is the go-to preset for iRacing road-course and sim racing street-circuit leagues running weekly sprint events. The clean race bonus actively incentivises careful, race-craft-focused driving and reduces the penalty calculus that plagues close wheel-to-wheel racing leagues.
See full points table →GT3 Sprint
GT3 Sprint scoring is designed for iRacing single-make or GT3-class sim racing leagues running short sprint races (20–45 minutes) where grid positions and quick lap times matter as much as race results. The pole + fastest-lap double bonus rewards a complete driver.
See full points table →Heat + Feature
Heat + Feature is the standard structure for iRacing short-track, dirt oval, and stadium-style sim racing leagues that run qualifying heats before a main feature race. It rewards consistency across the full event and makes heat races consequential rather than just grid-setting exercises.
See full points table →
Ready to set up your league?
Racey applies any scoring system to a season in one click. Every league can fully customise points values, add drop weeks, and split by car class.