Project Motor Racing details expanded throttle response model
The developers outlined the throttle response model introduced in Update 2.0 and expanded in 2.0.0.2, with a more accurate non-linear mapping from throttle input to torque output and rollout across several car classes.
We’re flagging a simulation-physics announcement from Project Motor Racing: the team published a deep dive on the throttle response model added in Update 2.0 and expanded in 2.0.0.2. The post explains the system’s goals, how it was built from real-world throttle/torque behavior, and which classes already use it. Full details are in the official deep dive.
What changed
Cars
- The sim now uses a more accurate, non-linear mapping between throttle input and torque output on supported cars.
- According to the developers, the model was built from real-world data on how engines produce torque and power relative to throttle input across the RPM range.
- The change is intended to prevent the previous behavior where engines could continue revving toward redline under light throttle in a way that did not reflect real-world behavior.
- The updated model delivers stronger response at lower RPM and a more progressive delivery as revs rise.
- Engine-specific behavior is now better represented, including differences between turbocharged, naturally aspirated, rotary, and modern GT-style power delivery.
- The developers also note that low-throttle, high-RPM behavior can include engine-braking effects.
Car classes affected
The new throttle response model is implemented across all cars in these classes:
- Group C
- GTO
- Group 5
- GT500
- GT500 EVO
- N-GT
- Porsche 992 Trophy
- AUS-V8 — Ford Falcon V8
Looking ahead
- The studio says future updates will bring the throttle response model to additional cars.
- It also positions this as part of a broader Update 2.0 effort to improve car-to-driver communication and class identity.
For league ops, we should recheck setups, starts, and corner-exit expectations in the affected classes, since throttle pickup and traction management may now feel different car-to-car.
From the changelog
Structured change list parsed from the official notes.
cars
- First introduced with Update 2.0 on selected car classes, and then further expanded with [url="https://store.steampowered.com/news/app/299970/view/517491686155223874"] Update 2.0.0.2 , Project Motor Racing took a significant step forward in how throttle response and engine behaviour are simulated. This isn’t just a technical improvement; it’s a fundamental shift in how the car communicates with the driver. [img src="{STEAM_CLAN_IMAGE}/45601812/8798b1aca40e60aff93afc5b67c2dfef78162e3f.jpg"] [h3] From Input to Output: A More Realistic Model [/h3] To achieve this, we analysed real-world data measuring how engines produce torque and power relative to throttle input. From that, we developed an approximation model that closely matches these behaviours across the full RPM range. [h3] Real Engines Are Not Linear [/h3] Real engines are inherently non-linear. At partial throttle, power delivery does not scale directly with input, and this behaviour changes depending on RPM. Previously, engines could continue to rev towards redline even under light throttle — something that does not reflect real-world behaviour. [img src="{STEAM_CLAN_IMAGE}/45601812/4fa8bc89ab2904b9fb631c47d6c9f994e27d4611.jpg"] Real-world throttle vs power curve—note the non-linear relationship between input and output. [h3] What’s Changed in Update 2.0 [/h3] The updated system introduces a more accurate mapping between throttle input and torque output. This allows for sharper response at lower RPM and a more progressive, controlled delivery as revs rise. [img src="{STEAM_CLAN_IMAGE}/45601812/34bee1165fb5dbb5576ad436a7e8e4026226a3c7.jpg"] Old throttle response. Our old system gave something like this when tested at around 60% rpm. [img src="{STEAM_CLAN_IMAGE}/45601812/e51959974e5e853a93568426a4378720f929e5c8.jpg"] New throttle response: changes with starting RPM. With update 2.0, we got more like this. You can see that 50% throttle output already gives you over 70% of the power you're going to get at that specific rpm. At higher RPM it gets somewhat more towards linear, but overall, you tend to get more percentage of power than percentage of throttle still. This all means that as you step on the throttle, you get power earlier, sharper, through the travel. [h3] Bringing Engine Character to Life [/h3] This system moves beyond a one-size-fits-all model. Each engine can now express its own mechanical identity, from the lazy throttle behaviour of the BMW 320 Turbo Group 5 small inline 4 engine with a turbo bigger than a house, to the instant reactions of the naturally aspirated rotary engine of the Mazda RX-7 GTO and the modern delivery of a car in the GT500 EVO class. [img src="{STEAM_CLAN_IMAGE}/45601812/16fbc57cebadca53e0520b8603bfc6a552d11f44.jpg"] Turbo response example: How torque and power grow as the turbo spools up, compared to steady state. [img src="{STEAM_CLAN_IMAGE}/45601812/3585425587b75ca2ce9d17f6bff30f9c6bd6b9f0.jpg"] Throttle response example: how power builds progressively with throttle input. This graph shows how throttle response changes with starting RPM. The orange line is at 2500 rpm, and you can see that 25% throttle already gives almost 60% of the total power available at that low RPM. At higher RPM, the behaviour trends somewhat closer to linear, but overall, the engine still tends to deliver a greater percentage of power than the percentage of throttle input. In practice, this means that when you step on the throttle, power arrives earlier and more sharply through the pedal travel. The high RPM results go below the 0% power line because of curve smoothing on the graph but also tell you that you'd be getting engine braking at low throttle and high rpm. [h3] What You’ll Feel On Track [/h3] On track, this translates into stronger response at lower RPM, a more intuitive connection between throttle and acceleration, and greater control when managing traction. It becomes easier to balance the car, particularly on corner exit. Try It Yourself Even when stationary, the difference is clear. Rev the engine and notice how quickly it responds and how precisely you can now hold a specific RPM. That same control carries directly into driving situations. The following classes now have this new throttle response model implemented in all their respective cars. [*] Group C [/*][*] GTO [/*][*] GROUP 5 [/*][*] GT500 [/*][*] GT500 EVO [/*][*] N-GT [/*][*] Porsche 992 Trophy [/*][*] AUS-V8 — Ford Falcon V8 [/*] Future updates will bring this throttle response model into other cars. [img src="{STEAM_CLAN_IMAGE}/45601812/5d7fa323042a22f3cebb8261bd4fc8404ea621c0.jpg"] [h3] Foundation for the Future [/h3] This new throttle model is part of a broader effort in Update 2.0 to improve clarity and communication between car and driver. As we continue refining each class, this system allows us to better express the unique behaviour of every vehicle. This is the beginning of a more expressive simulation, where every car doesn’t just perform differently but feels different.
Official sources
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