🏁 Sim Racing
Every Update. Every Sim.
Patch notes and roadmaps across every major sim — what’s new, what’s coming, never a verdict.
Assetto Corsa EVO 0.8 update adds 3 cars, Kyalami, UGC multiplayer support, and a VR overhaul
Update 0.8 for Assetto Corsa EVO adds the KTM X-Bow GT2, KTM X-Bow GT4, Volkswagen Golf 8 R, and Kyalami Grand Prix Circuit, while expanding user-generated content support and reworking VR, rendering, physics, and stability.
Assetto Corsa EVO 0.7.1 patch update
Assetto Corsa EVO 0.7.1 focuses on setup display, session stability, mirrors and smoke rendering, mod car visibility, audio, and wet-tire presentation.
Assetto Corsa EVO 0.7 update adds 4 cars, multiplayer work, and a new particle system
Patch 0.7 for Assetto Corsa EVO adds four new cars, introduces a new particle system, ships the EVO SDK Editor Tool, includes multiplayer-related updates, and fixes several crashes and gameplay issues.
Assetto Corsa EVO 0.6.3 update adds server compatibility requirement, car audio reworks, and crash fixes
Patch 0.6.3 is live for Assetto Corsa EVO, alongside an updated Dedicated Server app. The server app remains backwards compatible but not forwards compatible, so servers and clients need to be updated together for 0.6.3 use.
Assetto Corsa EVO 0.6.2 patch update
Version 0.6.2 updates shared memory and server browser pings, tweaks off-track surfaces and track limits, adjusts several car physics and sounds, and fixes a handful of car-specific issues.
Assetto Corsa EVO 0.6.1 hotfix is live
Assetto Corsa EVO 0.6.1 restores daily racing site copy/paste, adjusts UI behavior, syncs fuel density across cars, fixes a join-session crash and rain-related logic, and updates several car physics and visuals.
Assetto Corsa EVO 0.6 adds six cars, Sebring, self-hosted servers, and multiplayer/physics updates
Update 0.6 expands Assetto Corsa EVO with six new cars, Sebring International Raceway, a dedicated server executable via Steam Tools, and targeted changes to multiplayer collisions, suspension modelling, audio, telemetry, UI, AI, gameplay, and performance.
Assetto Corsa EVO 0.5.4 update: car presenter loading-time improvement
Hotfix 0.5.4 brings a further improvement to car presenter logic aimed at improving loading times, with work continuing toward version 0.6.
Assetto Corsa EVO 0.5.3 hotfix: session-transition car loading optimization
Assetto Corsa EVO 0.5.3 improves how car presentation data is reused between race weekend sessions to reduce prolonged car loading after session transitions, especially in multiplayer.
Assetto Corsa EVO 0.5.2 hotfix released
Assetto Corsa EVO 0.5.2 moves user data to Saved Games/ACE, fixes GT2 setup-related crashes, and includes car, AI, controller, track, and physics updates.
Assetto Corsa EVO 0.5.1 hotfix updates MP, UI, and BMW setups
v0.5.1 focuses on multiplayer responsiveness, UI fixes, startup and replay issues, graphics/stutter fixes, and several car/setup corrections including a warning to delete prior 0.5 BMW M4 GT3 setups.
Assetto Corsa EVO update 0.5 adds 7 cars, 2 tracks, and multiplayer rule changes
Update 0.5 for Assetto Corsa EVO adds seven cars, Circuit Paul Ricard and Watkins Glen, daily racing portal changes, revised track-cut logic, UI/HUD updates, blue flags, graphics and shared-memory changes, plus multiple fixes.
Assetto Corsa EVO 0.4.1 patch update
Update 0.4.1 focuses on stutter reduction, server and event crash fixes, consistency fixes across sessions, car and physics adjustments, and a few server browser and UI improvements.
Assetto Corsa EVO 0.4 adds Daily Racing, 10 cars, and 5 tracks
Update 0.4 introduces the Daily Racing Portal and competitive ecosystem, expands the roster with 10 new cars and 5 tracks/layout packs, and ships multiplayer, physics, audio, graphics, UI, and server fixes.
Assetto Corsa EVO 0.2.2 hotfix released
Assetto Corsa EVO 0.2.2 is live on Steam with physics, handling, audio, renderer, camera, UI, and localization changes.