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Assetto Corsa EVO
0.5

Assetto Corsa EVO update 0.5 adds 7 cars, 2 tracks, and multiplayer rule changes

Update 0.5 for Assetto Corsa EVO adds seven cars, Circuit Paul Ricard and Watkins Glen, daily racing portal changes, revised track-cut logic, UI/HUD updates, blue flags, graphics and shared-memory changes, plus multiple fixes.

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We’ve got the official 0.5 announcement for Assetto Corsa EVO. This patch expands the car and track roster while also changing multiplayer behavior, UI/HUD elements, and several systems that matter for organized sessions.

What changed

Cars

  • Added Audi Sport quattro
  • Added BMW M2 Coupe (G87), 2 variants
  • Added Caterham 485 CSR, 3 variants
  • Added Dallara EXP
  • Added Porsche 911 GT3 RS (992), 2 variants

Tracks

  • Added Circuit Paul Ricard, 4 layouts
  • Added Watkins Glen, 4 layouts

Features

  • Daily Racing Portal now allows racers to choose their personal car
  • Game startup now loads directly into Open Mode
  • Career mode has been disabled
  • Blue flags are now functional
  • Added free camera mode
  • Added ability to paste server credentials from clipboard
  • Added pit stop controls MFD page
  • Added player tyre compound indication to the pit menu leaderboard page
  • Added HUD notification priority settings
  • Added gear widget indications when ERS limits are reached
  • Added button to hide UI overlays in the main menu and paintshop
  • Updated menu icons and localization

Physics

  • Improved physics/handling
  • Shared memory updates to physics channels
  • Added blending to shared memory when the game is paused
  • Disabled shared memory output while the setup page is active

Multiplayer and rules

  • Introduced gain-based track cut logic with 500 metres to give back any gained time
  • Added per-corner deviations from global track limit rules
  • Reworked dynamic weather/track simulation and server-client syncing of conditions, with further calibration planned in later updates

Fixes

  • Fixed crashes when restarting certain special events and when binding/using TC Cut-1-14
  • Fixed timed lap start/finish in session overtime
  • Fixed AI fuel estimation bug
  • Fixed customization and setup issues on specific cars
  • Updated several driver animations, visuals, dash displays, and decal rendering
  • Updated UI/HUD for a more polished experience

For league ops, we should retest cut-warning behavior, blue-flag expectations, weather consistency, and any telemetry or overlay tools that rely on shared memory before race day.

From the changelog

Structured change list parsed from the official notes.

cars

  • The next step in the Early Access Program for Assetto Corsa EVO is here! Update 0.5 has landed and in it comes 7 new cars, 2 new tracks, daily ranked racing improvements and so much more. Improvements to the Daily Racing Portal including allowing racers the ability to choose their personal car to race with.
  • PLUS MAJOR GAME IMPROVEMENTS: Improvements to the Daily Racing Portal including allowing racers the ability to choose their personal car to race with, improved physics/handling, Updated DLSS version to 4.5 and an updated UI and HUD for a more polished experience
  • #WeAreSimRacing #ACEVO #assettocorsaevo.
  • [previewyoutube=guk1uOR1zjo;full]
  • https://store.steampowered.com/app/3058630/Assetto_Corsa_EVO/
  • [h1]Patch Notes[/h1]
  • [h2]Content:[/h2]
  • - Audi Sport quattro
  • - BMW M2 Coupe (G87) - 2 variants
  • - Caterham 485 CSR - 3 variants
  • - Dallara EXP
  • - Porsche 911 GT3 RS (992) - 2 variants

tracks

  • - Circuit Paul Ricard - 4 layouts
  • - Watkins Glen - 4 layouts
  • [h2]Gameplay/MP:[/h2]
  • - removed game mode selector page on game startup, it now directly loads into Open Mode - Career mode has been disabled
  • - gain-based track cut logic:
  • when cutting, there's a gain evaluation, if there is no gain, there is no warning, if there is a gain, the player has 500 metres to give up the gain, if this fails, the player is given a warning/time penalty/DT/SG/DSQ depending on the severity of the remaining unserved time gain, a widget helps the player determine whether time is being given up or not
  • - added possibility to deviate from the global track limit rules on a per corner basis
  • the target is to have more natural feeling track limits and not penalizing players where they already lose time by stretching the limits (e.g. gravel traps on corner exits)
  • - under-the-hood revamp of dynamic weather/track simulation and server-client syncing of conditions -> this will be a longer process to calibrate and finetune, which will be rolled out in subsequent updates

fixes

  • - fixed crash when restarting certain special events
  • - fix for ability to start and finish timed lap in session overtime
  • - fixed a bug in AI fuel estimation
  • - fix for binding TC Cut-1-14 and using it ingame crashing the game
  • - fixed default variant's exhaust emitter position remaining even with override (e.g. on the Mini tuned variant)
  • - updated Ferrari SF25 steering wheel position and driver animation
  • - updated BMW M3 CSL steering wheel size and driver animation
  • - minor visual updates to the Toyota Supra MKIV, Renault 5 GT Turbo
  • - free camera mode enabled
  • - visual customization updates for the Audi RS 3, Audi RS 6 Avant, Alpine A110 S, Ferrari 296 GTB, Lamborghini Huracan STO, Lotus Emira
  • - fixed a customization logic issue that did not toggle optional items correctly when incompatible items were selected
  • - Peugeot 205 T16 fixed non symmetrical setup

features

  • [h2]UI:[/h2]
  • - indications on the gear widget when ERS limits are reached
  • - added button to hide UI overlays in the main menu and paintshop
  • - updated some menu icons
  • - localization updates
  • - blue flags are now functional

physics

  • - player tyre compound indication added to the pit menu leaderboard page
  • - added ability to paste server credentials from clipboard
  • - added pit stop controls MFD page
  • - added HUD notifications priority settings in HUD options
  • [h2]Graphics:[/h2]
  • - SF25 dash display updates (added lap counter in race sessions)
  • - F40LM now has the racing driver model
  • - implemented decals mip mapping, it reduces the flickering in distance of tire marks, banners etc.
  • [h2]Physics/Handling:[/h2]
  • - shared memory updates to physics channels
  • - added blending to shared memory when game is paused
  • - disabled shared memory output while setup page is active

Official sources

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