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Assetto Corsa EVO

Assetto Corsa EVO announces EVO SR Safety Rating system for Daily Racing Portal

Assetto Corsa EVO has outlined EVO SR, a new Safety Rating system for the Daily Racing Portal that rewards sustained close, clean racing, applies contact attribution based on impact data, scales penalties by incident severity, and uses tiered ratings from Rookie to Class A.

featurescarstracksfixes

Assetto Corsa EVO has announced EVO SR, a new Safety Rating system for the Daily Racing Portal. In the official announcement, the team says the system is designed to reward the presence of clean, close racing rather than simply the absence of incidents. Full details are in the official announcement.

What changed

Features

  • A new Safety Rating system, EVO SR, has been introduced for the Daily Racing Portal.
  • The stated design principle is that great racing is measured by how drivers race others, not just by avoiding trouble.
  • The system is intended to reward close, respectful, wheel-to-wheel racing without contact.
  • Driving alone in clean air is said to provide very little Safety Rating gain compared with sustained close racing.
  • EVO SR uses tiered ratings: Rookie (0–19), Class D (20–39), Class C (40–59), Class B (60–79), and Class A (80–100).

Cars

  • Safety Rating is based on time spent in close proximity to other cars without contact.
  • Close, consistent, clean racing produces the biggest gains.
  • The announcement summarizes the rules as:
    • race close and race clean: SR increases
    • stay isolated at the back: SR changes very little
    • race close and make contact: SR decreases
  • Battling for position, lapping traffic, and running in close multi-car groups all count toward the system.

Tracks

  • The announcement states that who a driver races against does not matter; what matters is demonstrating close and respectful racecraft on track.
  • When contact happens, EVO SR analyzes impact data to assess responsibility.
  • The stated goal is to reduce cases where an innocent driver loses Safety Rating after being hit.
  • Penalties scale with severity, so major collisions carry larger consequences while minor touches are treated differently.

Fixes

  • The announcement says hard crashes have a lasting impact, while minor rubs are treated as part of racing.

For league ops, we should update our driver briefing to explain that close, clean battling now matters more than simply circulating incident-free.

From the changelog

Structured change list parsed from the official notes.

features

  • Introducing a new Daily Racing Portal Safety Rating system built around one simple principle:
  • Great racing is measured by how you race others, not how well you avoid them.
  • Most systems reward drivers simply for staying out of trouble. EVO SR takes a different approach. We believe safe racing means competing wheel-to-wheel, maintaining close proximity, and doing so respectfully without contact.
  • Other systems measure the absence of incidents. EVO SR measures the presence of clean racing.
  • A driver circulating alone in clean air gains very little in our system. The path to a higher Safety Rating comes from racing close to others, cleanly, consistently, and without unnecessary contact.
  • [h3]How EVO SR Differs[/h3]
  • Most platforms calculate safety by tracking incidents per lap, corner, or kilometre. Stay incident-free and your rating improves regardless of whether you spent the race battling for position or driving alone. This means that a driver hiding at the back of the field can earn the same rating as someone racing hard, side-by-side, for an entire race.
  • EVO SR rewards what actually matters: close, respectful racing.

cars

  • We measure the time you spend in close proximity to other cars without contact. Drivers are rewarded for racing wheel-to-wheel and penalised when contact occurs.
  • Drivers who can race closely, consistently, and cleanly see the biggest gains in Safety Rating.
  • [h3]EVO SR in Three Simple Rules[/h3]
  • Race close, race clean → SR increases
  • Stay isolated at the back → SR changes very little
  • Race close and make contact → SR decreases
  • Close Racing is Rewarded
  • Safety Rating increases when you spend meaningful time racing near other cars.
  • Battling for the lead, fighting through the midfield, lapping traffic, or running in a close multi-car train it all counts.

tracks

  • Who you race against is irrelevant. What matters is demonstrating the ability to race closely and respectfully around others on track.
  • [h3]Contact Attribution Through Data[/h3]
  • When contact occurs, EVO SR analyses impact data to better understand responsibility.
  • Few things are more frustrating than losing Safety Rating after being hit by another driver. EVO SR reduces this likelihood by evaluating where and how contact occurred.
  • In simple terms: aggressive driving is penalised, innocent drivers are protected wherever possible.
  • [h3]Severity Matters[/h3]
  • Not all contact is equal.
  • A light brush exiting a corner is treated very differently from a high-speed collision. Contact penalties scale according to severity, meaning major incidents carry meaningful consequences while minor racing touches are balanced against otherwise clean driving.
  • Your Safety Rating is earned on track. Time to prove it.
  • Head to [url=https://www.acevo.gg]acevo.gg now to start your journey!

fixes

  • Hard crashes leave a lasting impact. Minor rubs are part of racing.
  • Safety Rating Tiers
  • Rookie — 0–19
  • Where every driver begins
  • Class D — 20–39
  • Earned through clean, close racing
  • Class C — 40–59
  • Consistent racecraft
  • Class B — 60–79
  • Diminishing returns kick in
  • Class A — 80–100
  • Top tier — earned, not stumbled into

Official sources

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