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Assetto Corsa EVO
0.6

Assetto Corsa EVO 0.6 adds six cars, Sebring, self-hosted servers, and multiplayer/physics updates

Update 0.6 expands Assetto Corsa EVO with six new cars, Sebring International Raceway, a dedicated server executable via Steam Tools, and targeted changes to multiplayer collisions, suspension modelling, audio, telemetry, UI, AI, gameplay, and performance.

featurescarsfixesphysics

We’ve got a substantial Assetto Corsa EVO patch in 0.6, with new content and several system-level updates aimed at driving quality, online racing, and league hosting. The official notes are in the 0.6 announcement.

What changed

Features

  • Multiplayer collisions were updated through netcode timing and prediction changes, with the stated goal of making contacts more stable and readable in online sessions.
  • Self-hostable dedicated servers are now available via a game server executable in Steam Tools, with essential configuration features.
  • Official MoTeC telemetry support was added through an updated shared memory stack.
  • Audio was enhanced.
  • Usability updates include a redesigned car selection flow and a reworked controls settings page.
  • The update also continues broader refinement work across AI, gameplay, and performance.

Cars & track

  • Six new cars were added:
    • Audi R8 LMS GT4 Evo
    • Ferrari 296 GT3
    • Ferrari GTO
    • Lamborghini Huracán STO
    • Lamborghini Countach
    • Porsche 911 GT3 Cup (992)
  • Sebring International Raceway was added.

Physics

  • Suspension modelling was refined.

Fixes and technical foundations

  • The update description highlights targeted improvements to driving, racing, and technical foundations, with specific emphasis on multiplayer behavior and telemetry support.

We should stand up a 0.6 dedicated server, validate our Sebring/new-car content availability, and rerun incident, setup, and telemetry checks before the next league round.

From the changelog

Structured change list parsed from the official notes.

features

  • Assetto Corsa EVO receives a new update (v. 0.6) today that expands the simulation with new content and targeted improvements to driving, racing and technical foundations.
  • Beyond new content, this new update represents a meaningful step forward for Assetto Corsa EVO, focusing on the systems that define driving quality, competitive racing, and overall simulation depth.
  • Features include a refined suspension modelling, more stable multiplayer collision behaviour, enhanced audio and official MoTeC telemetry support via an updated sharedmemory stack.
  • [h1]New Content [/h1]
  • More Stable Multiplayer Collisions: Multiplayer racing receives focused attention through updated netcode timing and prediction logic. The aim is to deliver more stable and readable contacts during online sessions, supporting closer and more trustworthy wheel-to-wheel racing.
  • Self-Hostable Game Servers: Following the stabilization of its core multiplayer infrastructure, Assetto Corsa EVO further expands its online offering through a layered approach designed to balance competition, freedom, and accessibility.
  • Alongside the official competitive experience of the Daily Racing Portal—with 24/7 ranked challenges engaging several thousand players in recent months—and the acevo-servers.com platform for browser-based server rental with worldwide availability, update 0.6 introduces a new option for players.
  • With the release of the dedicated game server executable via Steam Tools, users can now create and host their own servers using essential configuration features.
  • This final addition completes a cohesive multiplayer framework built to support different player profiles, delivering an increasingly precise and tailored online experience for competitive racing, organized communities, and casual sessions with friends.
  • https://store.steampowered.com/app/3058630/Assetto_Corsa_EVO/

cars

  • As the project keeps evolving together with the community, this update puts additional emphasis on the systems that most directly shape what happens behind the wheel. The update adds a group of six new cars — spanning GT race machinery and roadgoing icons — and introduces Sebring International Raceway, one of the most recognisable and demanding circuits in American motorsport.
  • Usability has been improved with a redesigned car selection flow and a reworked controls settings page, and deeper refinements to AI, physics, gameplay and performance continue the project’s community driven evolution toward a robust, long-term racing platform.
  • [previewyoutube=jEM23Gub_Ag;full]
  • Six New Cars Join the Roster: Version 0.6 expands the vehicle lineup with a diverse selection spanning modern GT racing machinery and iconic road cars, each offering a distinct approach to performance and driving technique:
  • [h1]Audi R8 LMS GT4 Evo[/h1]
  • A balanced and accessible GT4 racer built for consistency, mechanical clarity, and race discipline.
  • {STEAM_CLAN_IMAGE}/45078659/5a248f81277fedc51c838b5a1bffff309078e596.jpg
  • [h1]Ferrari 296 GT3[/h1]
  • A benchmark of contemporary GT racing, delivering sharp responsiveness, strong traction, and advanced aerodynamics.
  • {STEAM_CLAN_IMAGE}/45078659/b4961d19c67e9d276937a5704b03720ac908ce75.jpg
  • [h1]Ferrari GTO[/h1]
  • A legendary road car icon, featuring turbocharged character and a more analog, respect-demanding driving experience.

fixes

  • A modern endurance racer defined by stability, confidence, and strong visual and mechanical identity.
  • {STEAM_CLAN_IMAGE}/45078659/450721c2da39cbaffe76f9e8de64b6addc6b13d2.jpg
  • [h1]Lamborghini Countach[/h1]

physics

  • An extreme, aero-focused interpretation of Porsche’s GT racing philosophy, rewarding commitment and precision.
  • {STEAM_CLAN_IMAGE}/45078659/0647d2cab86ec397e89c553531edcef83a5649ea.png
  • [h1]Sebring International Raceway[/h1]

Official sources

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