Le Mans Ultimate
Actively developingLatest updates
- 4.1.0Le Mans Ultimate v1.4.1.0 patch update
- 4.0.3Le Mans Ultimate 1.4.0.3 hotfix focuses on online stability
- 4.0.2Le Mans Ultimate 1.4.0.2 patch: driver swap, setup, server, and VR fixes
- 4.0.1Le Mans Ultimate 1.4.0.1 hotfix updates AI, hosted servers, RaceControl, Daytona UI, FSR, and OpenXR
- Le Mans Ultimate patch adds protest changes, network updates, new 2026 content, and Le Mans rework
- Le Mans Ultimate announces US Track Pass and V1.4 changes for 28 July
- 3.3.4Le Mans Ultimate 1.3.3.4 patch fixes engineer-mode settings after driver swaps
- 3.3.3Le Mans Ultimate 1.3.3.3 patch released
- 3.3.2Le Mans Ultimate 1.3.3.2 patch update
- 3.3.1Le Mans Ultimate 1.3.3.1 patch released
- 3.3Le Mans Ultimate 1.3.3 adds 2026 WEC season content, new cars, and online/stability fixes
- Le Mans Ultimate adds 2026 season visuals, car updates, and free ADESS AD25
- 3.2.2Le Mans Ultimate 1.3.2.2 patch: freeze and hosted server fixes
- Le Mans Ultimate joins the Logitech McLaren G Challenge summer season
- 3.2.0Le Mans Ultimate 1.3.2.0 patch: online, stability, UI, and Barcelona setup/BoP updates
- 3.1.3Le Mans Ultimate 1.3.1.3 patch fixes team endurance registration and event-load error
- 3.1.2Le Mans Ultimate 1.3.1.2: connection hotfix deployed
- Le Mans Ultimate announces GMR Sim-to-Sim Challenge around the Genesis GMR-001
- 3.1.0Le Mans Ultimate 1.3.1.0 patch: hosted server UI fixes, track limits tweaks, and BOP ballast consistency
- Le Mans Ultimate patch adds haptics, new layouts/content, and broad online/BoP updates
What changed · 4.1.0
| cars | [h3]Game Updates[/h3] AI [*] Fixed AI reversing and crashing after serving pit stops [/*] [*] Fixed issues with AI struggling to leave their pit boxes when in close proximity to other cars [/*] Championships - Online [*] Fixed intent wreck protests not being unlimited for online championships. [/*] Custom Liveries [*] Fixed team livery parsing error popping up intermittently [/*] Driver Swaps - Engineer [*] Fixed engineer settings changes reverting back to default after 5 seconds. [/*] Driver Swaps - Online [*] Fixed cars going briefly invisible when entering the watch screen in a team based event [/*] Engine & Tech [*] Fixed a server crash causing issues with server stability [/*] Gameplay [*] Fixed cars not being rotated in their pitbox enough at tight pitlanes such as Daytona [/*] Graphics [*] Fixed occasional visual offset with front and rear wheels when viewing AI cars compared to player car [/*] [*] Fixed vehicle occlusion system leaking queries after a car leaves a server in a non team event. [/*] Hosted Servers [*] Fixed password still being required after using a lobby code [/*] Input [*] Reverted gamepad steering sensitivity to be in the range of v1.3 [/*] [*] Tweaked gamepad FFB to give feedback slightly earlier [/*] Limited Tyre Rules [*] Fixed invalid tyre being displayed on MFD after getting a puncture [/*] [*] Fixed wet tyres showing in the standings at end of qualifying [/*] Localisation [*] Fixed Chinese characters rendered in incorrect orientation on garage page for setups [/*] [*] Fixed Race Weekend event settings page text and highlight box clipping in Spanish [/*] [*] Various minor localisation updates [/*] Netcode [*] Fixed a dedicated server crash [/*] Protests [*] Fixed an option for session type being displayed when reporting a custom livery. [/*] RaceControl [*] Fixed issues for some users being unable to login to Racecontrol [/*] [*] Fixed missing event leaderboards pagination causing very slow loading times [/*] [*] Fixed users being able to report a default livery as a custom livery. [/*] Race Weekend [*] Fixed an "invalid type" error showing when clicking on raceweekend when you are not a memeber of any teams [/*][*] Added US on tour Race Weekend option [/*] Replay [*] Fixed changing lap not changing to the start of the lap [/*] User Interface [*] Fixed Daytona and Laguna track images being small on large online event cars [/*] [*] Fixed race results not being sorted in correct order [/*] [*] Fixed registration page not showing a countdown for when registrations open. [/*] [*] Fixed selected car class not being highlighted when viewing on the event overview page [/*] Virtual Reality [*] Fixed driver labels not showing when running in VR with FSR upscaling. [/*] [h3]Track Updates[/h3] Circuit de la Sarthe [*] Fixed new ferris wheel disappearing in the evening [/*] [*] Fixed upside down spectators at Karting [/*] Daytona [*] Added missing flags outside horseshoe bend [/*] [*] Fixed a UV issue on timing tower on the back straight [/*][*] Fixed being automatically disqualified if you end up on the pit exit from the normal racing line [/*] [*] Fixed missing car shadows on road verges and other decals [/*] [*] Fixed parked cars out of sync with parking lines [/*] [*] Fixed various sponsor boards moving as one rather than uniquely [/*] [*] General optimisation pass on generic props, reducing what is rendered when driving specifically. [/*] [*] Minor optimization to night-lighting [/*] [*] Minor revisions to AI line through bus stop [/*] [*] Revised T4 curb to reduce chances of extreme car behaviour [/*] Imola [*] Fixed missing collisions in garages inside the pit building extension [/*] [*] Minor foliage balance tweaks [/*] [*] Revised track limits at Variante Alta [/*] Laguna Seca [*] Added missing whiteline and fixed a terrain gap outside turn 6 [/*] [*] Fixed collision walls allowing the player to get out of bounds at certain corners [/*] [*] Fixed false cut detections at Corkscrew when just still being on the white line [/*] [*] Fixed UVW error on green runoff at last turn [/*] [*] Increased grip levels on run off dirt [/*] [*] Missing car shadows on verges [/*] [*] Optimised particle count from running on track side dirt [/*] [*] Reviewed some track limits issues, reducing the strictness outside T6, and correcting some false detections near the Corkscrew [/*] [h3]Car Updates[/h3] [*] Adjustments to GTE package, setups & BOP at Daytona to increase performance [/*] [*] BOP: Focus on small refinements to Daytona, Laguna Seca & Le Mans BOP [/*] Duqueine D09 LMP3 [*] Slightly increased aero drag [/*] [*] Updated CDA Laguna Seca setup [/*] Ginetta G61-LT-P325-Evo LMP3 [*] Updated CDA Laguna Seca setup [/*] Mercedes AMG LMGT3 [*] Updated CDA Le Mans setup [/*] Oreca 07 LMP2 [*] Updated Daytona default setup (lower wing) [/*] Oreca 07 LMP2+ (ELMS Spec) [*] Updated Daytona default setup (lower wing) [/*] Porsche 992 S Safety Car [*] Fixed safety car not starting on full rolling start at Laguna Seca causing the race to never start [/*] Vanwall Vandervell 680 [*] Extended front suspension travel on rebound to stop game crash with front ride heights above 72mm [/*] |
What’s coming
- Further online/endurance event support and scaling beyond current 38-car races2026announcedsource ↗
- Driver ranking / safety rating improvements2026announcedsource ↗
- Career mode2026 and beyondannouncedsource ↗
- Single-player AI development and improvements2026announcedsource ↗
- League system / improvements for league racing2026announcedsource ↗
- New DLC packs for Le Mans Ultimatethroughout 2026announcedsource ↗
- Co-op mode in RaceControl Pro and server-side driver swapsaround the June 2026 updateannouncedsource ↗