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Le Mans Ultimate

Actively developing

Latest updates

What changed · 4.1.0

cars[h3]Game Updates[/h3] AI [*] Fixed AI reversing and crashing after serving pit stops [/*] [*] Fixed issues with AI struggling to leave their pit boxes when in close proximity to other cars [/*] Championships - Online [*] Fixed intent wreck protests not being unlimited for online championships. [/*] Custom Liveries [*] Fixed team livery parsing error popping up intermittently [/*] Driver Swaps - Engineer [*] Fixed engineer settings changes reverting back to default after 5 seconds. [/*] Driver Swaps - Online [*] Fixed cars going briefly invisible when entering the watch screen in a team based event [/*] Engine & Tech [*] Fixed a server crash causing issues with server stability [/*] Gameplay [*] Fixed cars not being rotated in their pitbox enough at tight pitlanes such as Daytona [/*] Graphics [*] Fixed occasional visual offset with front and rear wheels when viewing AI cars compared to player car [/*] [*] Fixed vehicle occlusion system leaking queries after a car leaves a server in a non team event. [/*] Hosted Servers [*] Fixed password still being required after using a lobby code [/*] Input [*] Reverted gamepad steering sensitivity to be in the range of v1.3 [/*] [*] Tweaked gamepad FFB to give feedback slightly earlier [/*] Limited Tyre Rules [*] Fixed invalid tyre being displayed on MFD after getting a puncture [/*] [*] Fixed wet tyres showing in the standings at end of qualifying [/*] Localisation [*] Fixed Chinese characters rendered in incorrect orientation on garage page for setups [/*] [*] Fixed Race Weekend event settings page text and highlight box clipping in Spanish [/*] [*] Various minor localisation updates [/*] Netcode [*] Fixed a dedicated server crash [/*] Protests [*] Fixed an option for session type being displayed when reporting a custom livery. [/*] RaceControl [*] Fixed issues for some users being unable to login to Racecontrol [/*] [*] Fixed missing event leaderboards pagination causing very slow loading times [/*] [*] Fixed users being able to report a default livery as a custom livery. [/*] Race Weekend [*] Fixed an "invalid type" error showing when clicking on raceweekend when you are not a memeber of any teams [/*][*] Added US on tour Race Weekend option [/*] Replay [*] Fixed changing lap not changing to the start of the lap [/*] User Interface [*] Fixed Daytona and Laguna track images being small on large online event cars [/*] [*] Fixed race results not being sorted in correct order [/*] [*] Fixed registration page not showing a countdown for when registrations open. [/*] [*] Fixed selected car class not being highlighted when viewing on the event overview page [/*] Virtual Reality [*] Fixed driver labels not showing when running in VR with FSR upscaling. [/*] [h3]Track Updates[/h3] Circuit de la Sarthe [*] Fixed new ferris wheel disappearing in the evening [/*] [*] Fixed upside down spectators at Karting [/*] Daytona [*] Added missing flags outside horseshoe bend [/*] [*] Fixed a UV issue on timing tower on the back straight [/*][*] Fixed being automatically disqualified if you end up on the pit exit from the normal racing line [/*] [*] Fixed missing car shadows on road verges and other decals [/*] [*] Fixed parked cars out of sync with parking lines [/*] [*] Fixed various sponsor boards moving as one rather than uniquely [/*] [*] General optimisation pass on generic props, reducing what is rendered when driving specifically. [/*] [*] Minor optimization to night-lighting [/*] [*] Minor revisions to AI line through bus stop [/*] [*] Revised T4 curb to reduce chances of extreme car behaviour [/*] Imola [*] Fixed missing collisions in garages inside the pit building extension [/*] [*] Minor foliage balance tweaks [/*] [*] Revised track limits at Variante Alta [/*] Laguna Seca [*] Added missing whiteline and fixed a terrain gap outside turn 6 [/*] [*] Fixed collision walls allowing the player to get out of bounds at certain corners [/*] [*] Fixed false cut detections at Corkscrew when just still being on the white line [/*] [*] Fixed UVW error on green runoff at last turn [/*] [*] Increased grip levels on run off dirt [/*] [*] Missing car shadows on verges [/*] [*] Optimised particle count from running on track side dirt [/*] [*] Reviewed some track limits issues, reducing the strictness outside T6, and correcting some false detections near the Corkscrew [/*] [h3]Car Updates[/h3] [*] Adjustments to GTE package, setups & BOP at Daytona to increase performance [/*] [*] BOP: Focus on small refinements to Daytona, Laguna Seca & Le Mans BOP [/*] Duqueine D09 LMP3 [*] Slightly increased aero drag [/*] [*] Updated CDA Laguna Seca setup [/*] Ginetta G61-LT-P325-Evo LMP3 [*] Updated CDA Laguna Seca setup [/*] Mercedes AMG LMGT3 [*] Updated CDA Le Mans setup [/*] Oreca 07 LMP2 [*] Updated Daytona default setup (lower wing) [/*] Oreca 07 LMP2+ (ELMS Spec) [*] Updated Daytona default setup (lower wing) [/*] Porsche 992 S Safety Car [*] Fixed safety car not starting on full rolling start at Laguna Seca causing the race to never start [/*] Vanwall Vandervell 680 [*] Extended front suspension travel on rebound to stop game crash with front ride heights above 72mm [/*]

What’s coming

  • Further online/endurance event support and scaling beyond current 38-car races2026announced
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  • Driver ranking / safety rating improvements2026announced
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  • Career mode2026 and beyondannounced
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  • Single-player AI development and improvements2026announced
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  • League system / improvements for league racing2026announced
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  • New DLC packs for Le Mans Ultimatethroughout 2026announced
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  • Co-op mode in RaceControl Pro and server-side driver swapsaround the June 2026 updateannounced
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