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Le Mans Ultimate
4.1.0

Le Mans Ultimate v1.4.1.0 patch update

This patch fixes AI pit-stop behavior, server and dedicated server crashes, online championship protest handling, RaceControl login and leaderboard performance, UI and replay issues, plus a wide set of track, setup, and BOP changes for Daytona, Laguna Seca, Le Mans, and more.

cars

Le Mans Ultimate’s v1.4.1.0 patch is now live, focused on multiplayer stability, AI pit behavior, RaceControl fixes, UI issues, and a broad batch of track and car updates. Full details are in the official patch notes.

What changed

Online, servers, and championships

  • Fixed a server crash affecting stability and a separate dedicated server crash.
  • Fixed hosted servers still requiring a password after using a lobby code.
  • Online championships now correctly allow unlimited intentional wreck protests.
  • Fixed some users being unable to log in to RaceControl.
  • Fixed missing leaderboard pagination causing very slow loading times.
  • Fixed reporting issues around custom and default liveries.

AI, gameplay, and race procedures

  • Fixed AI reversing and crashing after pit stops.
  • Fixed AI struggling to leave pit boxes when other cars were nearby.
  • Fixed pitbox car rotation issues at tighter pit lanes such as Daytona.
  • Fixed Daytona auto-disqualifications if a car ended up on pit exit from the normal racing line.
  • Fixed the Laguna Seca safety car failing to start a full rolling start.

UI, replay, input, and VR

  • Fixed race results sorting, registration countdown visibility, selected class highlighting, and some event imagery sizing.
  • Fixed replay lap changes not jumping to the start of the selected lap.
  • Reverted gamepad steering sensitivity to the v1.3 range and tweaked gamepad FFB to react slightly earlier.
  • Fixed driver labels in VR when using FSR upscaling.

Tracks

  • Daytona: visual fixes, optimization passes, AI line revision through the bus stop, T4 curb revision, and pit-exit/DQ fix.
  • Laguna Seca: track limits and false cut-detection fixes, runoff and collision fixes, dirt/grip updates, and optimization work.
  • Circuit de la Sarthe: ferris wheel and spectator fixes.
  • Imola: garage collision, foliage, and Variante Alta track-limit revisions.

Cars, setups, and BOP

  • GTE package, setups, and BOP were adjusted at Daytona to increase performance.
  • Additional BOP refinements were made for Daytona, Laguna Seca, and Le Mans.
  • Setup updates were made for the Duqueine, Ginetta, Mercedes AMG LMGT3, and both Oreca 07 variants.
  • The Duqueine received a slight aero drag increase.
  • The Vanwall received a suspension change to prevent a crash at high front ride heights.

From the changelog

Structured change list parsed from the official notes.

cars

  • [h3]Game Updates[/h3] AI [*] Fixed AI reversing and crashing after serving pit stops [/*] [*] Fixed issues with AI struggling to leave their pit boxes when in close proximity to other cars [/*] Championships - Online [*] Fixed intent wreck protests not being unlimited for online championships. [/*] Custom Liveries [*] Fixed team livery parsing error popping up intermittently [/*] Driver Swaps - Engineer [*] Fixed engineer settings changes reverting back to default after 5 seconds. [/*] Driver Swaps - Online [*] Fixed cars going briefly invisible when entering the watch screen in a team based event [/*] Engine & Tech [*] Fixed a server crash causing issues with server stability [/*] Gameplay [*] Fixed cars not being rotated in their pitbox enough at tight pitlanes such as Daytona [/*] Graphics [*] Fixed occasional visual offset with front and rear wheels when viewing AI cars compared to player car [/*] [*] Fixed vehicle occlusion system leaking queries after a car leaves a server in a non team event. [/*] Hosted Servers [*] Fixed password still being required after using a lobby code [/*] Input [*] Reverted gamepad steering sensitivity to be in the range of v1.3 [/*] [*] Tweaked gamepad FFB to give feedback slightly earlier [/*] Limited Tyre Rules [*] Fixed invalid tyre being displayed on MFD after getting a puncture [/*] [*] Fixed wet tyres showing in the standings at end of qualifying [/*] Localisation [*] Fixed Chinese characters rendered in incorrect orientation on garage page for setups [/*] [*] Fixed Race Weekend event settings page text and highlight box clipping in Spanish [/*] [*] Various minor localisation updates [/*] Netcode [*] Fixed a dedicated server crash [/*] Protests [*] Fixed an option for session type being displayed when reporting a custom livery. [/*] RaceControl [*] Fixed issues for some users being unable to login to Racecontrol [/*] [*] Fixed missing event leaderboards pagination causing very slow loading times [/*] [*] Fixed users being able to report a default livery as a custom livery. [/*] Race Weekend [*] Fixed an "invalid type" error showing when clicking on raceweekend when you are not a memeber of any teams [/*][*] Added US on tour Race Weekend option [/*] Replay [*] Fixed changing lap not changing to the start of the lap [/*] User Interface [*] Fixed Daytona and Laguna track images being small on large online event cars [/*] [*] Fixed race results not being sorted in correct order [/*] [*] Fixed registration page not showing a countdown for when registrations open. [/*] [*] Fixed selected car class not being highlighted when viewing on the event overview page [/*] Virtual Reality [*] Fixed driver labels not showing when running in VR with FSR upscaling. [/*] [h3]Track Updates[/h3] Circuit de la Sarthe [*] Fixed new ferris wheel disappearing in the evening [/*] [*] Fixed upside down spectators at Karting [/*] Daytona [*] Added missing flags outside horseshoe bend [/*] [*] Fixed a UV issue on timing tower on the back straight [/*][*] Fixed being automatically disqualified if you end up on the pit exit from the normal racing line [/*] [*] Fixed missing car shadows on road verges and other decals [/*] [*] Fixed parked cars out of sync with parking lines [/*] [*] Fixed various sponsor boards moving as one rather than uniquely [/*] [*] General optimisation pass on generic props, reducing what is rendered when driving specifically. [/*] [*] Minor optimization to night-lighting [/*] [*] Minor revisions to AI line through bus stop [/*] [*] Revised T4 curb to reduce chances of extreme car behaviour [/*] Imola [*] Fixed missing collisions in garages inside the pit building extension [/*] [*] Minor foliage balance tweaks [/*] [*] Revised track limits at Variante Alta [/*] Laguna Seca [*] Added missing whiteline and fixed a terrain gap outside turn 6 [/*] [*] Fixed collision walls allowing the player to get out of bounds at certain corners [/*] [*] Fixed false cut detections at Corkscrew when just still being on the white line [/*] [*] Fixed UVW error on green runoff at last turn [/*] [*] Increased grip levels on run off dirt [/*] [*] Missing car shadows on verges [/*] [*] Optimised particle count from running on track side dirt [/*] [*] Reviewed some track limits issues, reducing the strictness outside T6, and correcting some false detections near the Corkscrew [/*] [h3]Car Updates[/h3] [*] Adjustments to GTE package, setups & BOP at Daytona to increase performance [/*] [*] BOP: Focus on small refinements to Daytona, Laguna Seca & Le Mans BOP [/*] Duqueine D09 LMP3 [*] Slightly increased aero drag [/*] [*] Updated CDA Laguna Seca setup [/*] Ginetta G61-LT-P325-Evo LMP3 [*] Updated CDA Laguna Seca setup [/*] Mercedes AMG LMGT3 [*] Updated CDA Le Mans setup [/*] Oreca 07 LMP2 [*] Updated Daytona default setup (lower wing) [/*] Oreca 07 LMP2+ (ELMS Spec) [*] Updated Daytona default setup (lower wing) [/*] Porsche 992 S Safety Car [*] Fixed safety car not starting on full rolling start at Laguna Seca causing the race to never start [/*] Vanwall Vandervell 680 [*] Extended front suspension travel on rebound to stop game crash with front ride heights above 72mm [/*]

Sources

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