🏁 Sim Racing
Every Update. Every Sim.
Patch notes and roadmaps across every major sim — what’s new, what’s coming, never a verdict.
Assetto Corsa EVO announces EVO SR Safety Rating system for Daily Racing Portal
Assetto Corsa EVO has outlined EVO SR, a new Safety Rating system for the Daily Racing Portal that rewards sustained close, clean racing, applies contact attribution based on impact data, scales penalties by incident severity, and uses tiered ratings from Rookie to Class A.
Assetto Corsa EVO 0.3 adds first multiplayer step, physics revisions, and new content
Early Access 0.3 introduces online racing, revises tyre and suspension behavior, updates audio and graphics/UI, and adds 9 cars plus Spa and Red Bull Ring.
Assetto Corsa EVO Early Access Release 3 adds multiplayer, cars, tracks, and tyre/FFB updates
Early Access Release 3 for Assetto Corsa EVO is live, introducing the first step of multiplayer alongside new cars, Red Bull Ring and Spa-Francorchamps, HUD/UI updates, server and replay improvements, fixes, and a new tyre model with FFB changes.
Assetto Corsa EVO shares Donington Park lap guide with David Perel
Kunos published a Donington Park lap guide for Assetto Corsa EVO, featuring David Perel driving the 2014 Lotus Exige V6 Cup and explaining reference points and corner approach around the circuit.
Assetto Corsa EVO shares an official COTA lap guide
Kunos has published an official Circuit of the Americas lap guide for Assetto Corsa EVO, covering braking points, racing lines, technical sections, and straight-line speed in the Porsche 911 Turbo 3.6 (964).
Assetto Corsa EVO 0.2.1 update is live on Steam
Assetto Corsa EVO 0.2.1 is now available on Steam with backend, rendering, UI, gameplay, physics, and car-specific fixes, plus updated 0.2 car pricing.
Assetto Corsa EVO 0.2 adds Open/Career modes, 7 cars, and 2 circuits
Release 0.2 is live on Steam for Assetto Corsa EVO Early Access, adding Open and Career modes, seven new cars, two new circuits, performance improvements for screen/VR/triple-screen users, and a broad set of UI, gameplay, physics, and input fixes.