Le Mans Ultimate 1.2.2.0 patch update
This patch focuses on online championship flow, co-op completion, driver swaps, HUD/MFD fixes, server stability, and race control settings, with additional setup, replay, input, and track-limits adjustments.
We’ve logged Le Mans Ultimate’s 1.2.2.0 patch, published on 20 January, as a stability-and-operations update with several fixes that matter for online championships, co-op events, driver swaps, and admin-side race setup. Full notes are in the official patch post.
What changed
Online, championships, and co-op
- Fixed championship standings not appearing after completing a race.
- Fixed completed championships being unselectable.
- Fixed being unable to complete co-op events.
- Fixed errors and occasional crashes on server shutdown.
- Fixed disconnect-related network statistics in log files.
Driver swaps, teams, and race management
- Fixed body damage resetting after a driver swap when local invulnerability was enabled.
- Fixed a rare case where the incoming driver had no HUD after a swap.
- Fixed spectator timing differences being calculated via Safety Car lap simulation.
- Fixed inaccurate post-race drive times in Teams RaceControl.
- Added tyres as a per-race setting in championships.
HUD, MFD, and UI
- Fixed pit stop HUD info not showing everything when serving a time penalty.
- Fixed repair options in the MFD not updating after yellow then red damage.
- Fixed crashes related to the HUD MFD timing page.
- Sped up held-button fuel adjustments in the MFD.
- Fixed relative timing differences not working while the car was in the garage.
- Fixed several UI issues including countdown formatting, online schedule card styling, and event cards.
Gameplay, physics, and track limits
- Fixed players being able to drive before they should at race starts.
- Fixed pit-stop delay caused by repeatedly cancelling repairs.
- Recalibrated wet track limits to updated wet-weather physics.
- Slightly increased penalties for running off track.
- Fixed an incorrect illegal pit-lane switch trigger at pit entry in some off-track cases.
- Fixed undercarriage sparks appearing in the wrong place.
Tech, liveries, input, and replay
- Added an Enable Plugins toggle in settings.
- Prevented a crash from an invalid vehicle_settings.json file.
- Fixed custom liveries sometimes loading as carbon.
- Updated Moza presets for R3, R5, R9, R12, and added R16.
- Improved live replay scrubbing.
From the changelog
Structured change list parsed from the official notes.
cars
- [h3]Game Updates[/h3] Championships - Online [*] Fixed being unable to see the standings for a championship after completing a race [/*] [*] Fixed being unable to select completed championships [/*] Co-op [*] Fixed being unable to complete co-op events [/*] Custom Liveries [*] Fixed custom liveries sometimes loading as carbon [/*] Driver Badges [*] Fixed badges being slightly cropped on relative MFD page [/*] Driver Swaps - Engineer [*] Fixed engineer menu showing incorrect difference values on changed setups [/*] [*] Fixed front wing setting not appearing in the engineer pit menu [/*] [*] Shared MFD Strategy Overview with Engineers [/*] Driver Swaps - Online [*] Fixed body damage resetting after a driver swap when a user has invulnerability set locally [/*] [*] Fixed rare occurrence of the new driver having no HUD displayed after performing a driver swap [/*] [*] Fixed spectator timing differences being calculated via Safety Car lap simulation [/*] Engine & Tech [*] Added toggle for Enable Plugins to Settings page [/*] [*] Ensured the game does not crash if the game has an invalid vehicle_settings.json file [/*] [*] Removed unnecessary thread name trace file logging [/*] [*] Updated key art on bug reports form [/*] Gameplay [*] Fixed moving the seat in any direction causing a drop in FPS performance [/*] [*] Fixed post race message mentions finishing in top ten when there were only 5 cars present [/*] [*] Fixed repeatedly hitting cancel repairs during a pit stop delaying the end of the pit stop for another 3s [/*] HUD [*] Fixed HUD Pit Stop info not showing all information when serving a time penalty at a pit stop. [/*] [*] Fixed MFD menu not updating repair options after receiving yellow followed by red damage [/*] [*] Fixed oil overheat icon being misaligned to the background [/*] [*] Fixed some game crashes related to the HUD MFD timing page [/*] [*] Sped up MFD Fuel adjustments when holding button down [/*] [*] Updated HUD tyre display to show tyres as too cold less frequently [/*][*] Fixed relative timing differences not working when your car is sat in the garage [/*] Input [*] Updated Moza presets for R3, R5, R9 and R12. New preset for R16. [/*] Localisation [*] Updated Japanese Fonts [/*] Online [*] Fixed errors on server shutdown [/*] [*] Fixed network statistics in log files when receiving a disconnect. [/*] [*] Fixed occasional server crashes on shutdown [/*] Physics [*] Fixed frontend sparks are forming in the wrong place when the undercarriage touches the race track. [/*] RaceControl [*] Add tyres as a per race setting in championships [/*] Race Weekend [*] Fixed the user is able to drive before they should be able to at the start of races [/*] Replay [*] Fixed the Pit limiter flashing on and off on hud + car display when loading a replay [/*] [*] Improve Live Replay Scrubbing [/*] Teams - RaceControl [*] Fixed inaccurate post-race drive times [/*] Track Limits [*] Fixed pit entry cuts triggering illegal pit lane switch incorrectly when going off track beyond the point the pit lane has a barrier between the main track [/*] [*] Recalibrated wet track limits to updated wet weather physics [/*] [*] Slight increase to penalization for running off track [/*] User Interface [*] Added blue flag loading screen tip [/*] [*] Fixed online schedule card styling [/*] [*] Fixed Post-Race Report Countdown being 2x 1hr [/*] [*] Shortened the online menu next race countdown formatting [/*] [*] Updated weekly/special event cards [/*]
Sources
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