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Le Mans Ultimate
2.1.0

Le Mans Ultimate 2.1.0 patch adds fixes for penalties, swaps, track limits, and UI

This patch focuses on fixes across AI, co-op driver swaps, penalties, telemetry, race flow, and UI, plus Paul Ricard updates and small GT3/LMP3 car setup and BoP changes.

cars

We’ve got a maintenance-focused Le Mans Ultimate patch here, with race control, online, UI, and track-limit fixes alongside a Paul Ricard pass and a few car-specific updates. The official notes are in the update post.

What changed

Cars

  • Ford Mustang LMGT3: small BoP adjustment.
  • Lamborghini Huracan EVO2 LMGT3: small BoP adjustment.
  • Porsche 911 LMGT3 R: small BoP adjustment.
  • Ginetta G61-LT-P325-Evo LMP3: updated Spa default setup.
  • Lexus RCF LMGT3: fixed per-track default setups loading correctly instead of using the Paul Ricard setup on all tracks.

Tracks

  • Paul Ricard received a broader update pass, including curb accuracy fixes, visual additions, terrain tweaks, rumble strip color adjustment, and a fix for tyres intersecting with the armco outside Turn 11.

Online and race operations

  • Fixed time penalties applying too much time at race end when not served in a pit stop.
  • Team Event Practice Servers are now configured to match race-session length.
  • Fixed server-information parsing crash.
  • Fixed occasional end-of-race issue where pressing escape did not return to results.
  • Fixed formation-lap skip causing the race to go green instantly.
  • Fixed telemetry event timestamps.
  • Fixed various off-track/track-limit issues near pit entries, especially at Paul Ricard.

Driver swaps, AI, and HUD/UI

  • Fixed AI vs. player performance on the wet rubbered line.
  • Fixed a co-op driver swap issue that could make AI fit wet tyres in clear weather.
  • Fixed being unable to cancel or reject an engineer invite during swaps.
  • Pit menu now only enables auto repair when red damage is shown in the HUD.
  • Added driver badges in results, event-start notification animation, and championship position highlighting.
  • Fixed clipping, spacing, abbreviation, and scrollbar issues in several UI screens.
  • Signed PluginAdapter.exe to reduce antivirus issues, and fixed a crash when launching the game directly.

We should recheck event configs at Paul Ricard, confirm penalty handling and formation-lap procedures in our next test, and alert drivers to the LMGT3 BoP and default-setup changes.

From the changelog

Structured change list parsed from the official notes.

cars

  • Known issues and common fixes - [url="https://guide.lemansultimate.com/hc/en-gb/articles/13240843908623-Known-Issues-and-Advice"]https://guide.lemansultimate.com/hc/en-gb/articles/13240843908623-Known-Issues-and-Advice [h3]Game Updates[/h3] AI [*] Fixed AI vs. player performance on wet rubbered line [/*] Co-op [*] Fixed a driver swap causing the AI to then swap to wet tyres in clear weather [/*] Driver Badges [*] Added Driver badges with tooltip into results screens [/*] Driver Swaps - Engineer [*] Fixed being unable to cancel or reject an engineer invite [/*] Engine & Tech [*] Fixed a game crash on parsing server information [/*][*] Fixed a game crash when launching the game directly [/*][*] Signed PluginAdapter.exe to prevent Anti Virus issues [/*] HUD [*] Updated the pit menu to only enable auto repair when receiving red damage in the HUD [/*] Online [*] Fixed time penalties applying too much time at the end of a race session if they are not served in a pit stop [/*] RaceControl [*] Configured Team Event Practice Servers to be the same length as the Race session [/*][*] Fixed missing spacing between rank cards on the profile page [/*] Race Weekend [*] Fixed occasional issue when pressing escape does not return you to the results screen at the end of a race [/*][*] Fixed skipping the formation lap making the race instantly go green [/*] Teams - RaceControl [*] Fixed unnecessary scrollbar in team post-race results [/*] Telemetry [*] Fixed broken timestamps on telemetry events [/*] Track Limits [*] Fixed various issues around going off track near pit entries. This was particularly prevalent at Paul Ricard. [/*] User Interface [*] Added Event Notification Animation to the top bar for events that are about to start [/*][*] Fixed events with long names causing race results to clip off the screen. [/*][*] Fixed name abbreviations in the car select driver panel [/*][*] Implemented player position highlight on Champ standings [/*] [h3]Track Updates[/h3] Paul Ricard [*] Comprehensive review of curbs fixing various inaccuracies (thanks Jardier!) [/*][*] Added Goodyear fan zone arch [/*][*] Added missing trees in front of outer wall near T5/T6 [/*][*] Added terrain islands on some trees that are planted in the middle of concrete areas [/*][*] Added various small buildings [/*][*] Desaturated magenta colour on rumble strips [/*][*] Fixed tyres intersecting with armco outside T11 [/*][*] Minor terrain adjustments near bridges near the final turn. [/*][*] Updated terrain ambient occlusion from latest trees [/*] [h3]Car Updates[/h3] Ford Mustang LMGT3 [*] Small BOP adjustment [/*] Ginetta G61-LT-P325-Evo LMP3 [*] Updated Spa default setup [/*] Lamborghini Huracan EVO2 LMGT3 [*] Small BOP adjustment [/*] Lexus RCF LMGT3 [*] Made correct per-track default setups load (previously loaded Paul Ricard setup for all tracks) [/*] Porsche 911 LMGT3 R [*] Small BOP adjustment [/*]

Official sources

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