Automobilista 2 1.6.8 released with Lamborghini Dream Pack Pt2 and multiplayer/setup changes
AMS2 1.6.8 adds four Lamborghini DLC cars, changes setup autoload behavior, updates multiplayer race-end handling, revises force feedback and vehicle physics, and includes AI/UI fixes.
Automobilista 2 V1.6.8 is out alongside Lamborghini Dream Pack Pt2, with content additions and a broad set of general, multiplayer, AI, physics, and UI updates. Reiza also notes a temporary free trial window for the new DLC and provides a Steam beta branch path for leagues that need to stay on 1.6.7.2. Full details are in the official release post.
What changed
Cars
- Added Lamborghini Miura SV to Vintage Cars.
- Added Lamborghini Diablo SV-R to Diablo Super Trofeo.
- Added Lamborghini Revuelto to Hypercars.
- Added Lamborghini Murcielago R-GT to GT1 2005.
- Revised BMW 2002 Turbo and Corvette C3 physics.
- Revised aerodynamics for the McLaren F1 LM.
- Reworked GTE / GT3 (both generations) / GT Open aerodynamics, driveline, and chassis, with a BoP pass for both GT3 classes.
- Revised diffuser stall behavior for cars using the device.
- Revised front suspension for both Formula Vee generations and Fuscas.
- Vintage Cars Tier 1 & 2 branding updated.
Features
- Default and Default+ force feedback profiles received extensive revisions.
- Car setup autoloading can now be disabled, and it is disabled by default in 1.6.8.
- Users can manually re-enable setup autoloading from the Gameplay menu.
- CPU impact from LOD fades was massively optimized.
Multiplayer / UI / HUD
- Fixed several issues with extra time for remaining participants to finish races in multiplayer.
- Fixed vehicle reset timeout not resetting between sessions.
- Fixed multiplayer races not ending when all players retired without finishing.
- Final results now show the abandoned lap number for retired/DNF/DQ entries instead of a gap.
- Fixed incorrect Le Mans 24Hr grid size shown in the UI.
- Fixed minor localization issues.
Physics / Audio / Tires
- Revised vintage all-weather tire treads.
- Revised thermodynamic effects of running slicks below optimal temperature.
- Fixed wind sound disappearing in monitor view on opponents' onboard cameras.
- Adjusted tire scrub and skid sounds for the BMW 2002 and Corvette C3.
Tracks / AI
- AI aggression impact on human-rival behavior was corrected.
- AI braking, corner exit, dynamic corridors, oval racecraft, and blue-flag behavior were adjusted in multiple areas.
- Added layout- and class-specific AI calibration updates, including Curvelo short layout and Watkins Glen grid boxes.
We should brief drivers on the setup autoload default change, choose whether to remain on 1.6.7.2 for any imminent race, and rerun league checks for GT3/GTE/GT Open, multiplayer timing, and AI-dependent sessions.
From the changelog
Structured change list parsed from the official notes.
cars
- Along with another substantive list of improvements to both Single & Multiplayer, the new AMS2 update is accompanied by the release of the Lamborghini Dream Pack Pt2, bringing four more distinct but equally iconic V12 machines from the prestigious Italian brand - Lamborghini Miura SV, Lamborghini Diablo SV-R, Lamborghini Murcielago R-GT and the brand new Lamborghini Revuelto. [img src="{STEAM_CLAN_IMAGE}/35138208/b2dfed8b0c47b9947aea7719c99eec8b59bc162e.jpg"] Each of these cars offers a completely unique driving experience relative not only to each other, but to every other car in the game - a true V12 treat for every sim racing enthusiast! As is tradition for AMS2, the new DLC content will have a free trial period for all users to check it out, but this should only last for 24h this time so don´t sit it out! [img src="{STEAM_CLAN_IMAGE}/35138208/ee1b55fff695fb95bbd40660791383f1df436b47.jpg"] Users who for whatever reason encounter issues with the new V1.6.8 or who might have an imminent league race to run may still remain on the previous V1.6.7.2 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting the previousbuild branch. Important Note Regarding Car Setups:
- By default, AMS2 V1.6.8 disables the autoloading of both user-made and autosaved setups when loading a new event; this means that car setups will be always reverted to their factory defaults when you load a new track (you can still manually load your saved setups from the setup screen).
- Autoloading has been at the root of a few long-standing bugs (such as some setup variables occasionally loading incorrectly or lingering on from a previously selected car into a new event, sometimes without the user even realizing it); this creates obvious problems for which definitive fixes on what is a particularly convoluted area of the codebase are still proving elusive. The alternative solution for the time being has been to disable the function altogether so user always is ensured the car is reset to its original factory state upon session load - this also dispenses with the need to reset setup whenever a car receives a setup-impacting physics update. Users willing to risk the occasional hiccup in the autoloading system in order to keep its convenience will find an option to switch it back on from the Gameplay menu. [img src="{STEAM_CLAN_IMAGE}/35138208/bf92335f120ec4f9b7b8c287378b3f2063c736fb.jpg"]
- V1.6.7.2->V1.6.8.0 CHANGELOG
- CONTENT
- Lamborghini Dream Pack Pt2 DLC
- [*] Added Lamborghini Miura SV to Vintage Cars class [/*][*] Added Lamborghini Diablo SV-R to Diablo Super Trofeo class [/*][*] Added Lamborghini Revuelto to Hypercars class [/*][*] Added Lamborghini Murcielago R-GT to GT1 2005 class [/*]
- GENERAL
- [*] Extensive revisions to both Default & Default+ Force Feedback profiles [/*][*] Added option to disable car setup autoloading (disabled by default) [/*][*] Fixed several issues and inconsistencies with the extra time for the remaining participants to finish the race in multiplayer, such as an issue where the extra time could be very different for each user [/*][*] Fixed vehicle reset timeout not being reset between sessions [/*][*] Fixed a issue where the race session wouldn't end if every player retired without finishing in multiplayer [/*][*] Display the abandoned lap number next to retired/DNF/DQ participants instead of a gap on the race final-results page in multiplayer [/*][*] Fixed logic issue with applying cockpit exposure from last loaded vehicle to all other vehicles in session [/*][*] Massively optimized the CPU impact of LOD Fades [/*]
- [*] Fixed pit limiter controller input messaging being active when the vehicle has no limiter installed [/*][*] Fixed incorrect Le Mans 24Hr grid size shown in UI [/*][*] Fixed various minor localization errors [/*][*] TC Vintage Cars Tier 1 & 2 rebranded to Vintage Cars Tier 1 & 2 [/*]
- [*] Revised vintage all-weather tire treads [/*][*] Revised thermodynamic effects of being below optimal temperature for all slick tires [/*][*] Revised BMW 2002 Turbo & Corvette C3 physics [/*][*] GTE / GT3 (both gens) / GT Open: Revised aerodynamics, driveline & chassis for all models, improving differential response & correcting minor polar moment of inertia & unsprung mass inconstiencies; BoP pass for both GT3 classes [/*][*] Revised diffuser stall properties for all cars featuring the device, correcting some inconsistencies & slightly increasing stall factor upon heavy bottoming [/*][*] Revised front suspension of F-Vee (both gens) & Fuscas to better simulate torsion resistance provided by leaf springs [/*][*] Mclaren F1 LM: Revised aerodynamics [/*]
- [*] Adjusted AI Aggression setting impact on AI care with human rivals; critical scalars (fixing reversed effect from higher aggression settings); track corridor scaling [/*][*] General adjustments to AI corner exit & braking points [/*][*] General adjustments to AI dynamic track corridors to minimise AI cars from stepping off-road mid corner [/*][*] Various adjustments to AI performance & racecraft in ovals for classes with dedicated oval variants [/*][*] Various layout-specific adjustments for AI blue flag, overtaking & dynamic corridor scalars for all Grade 1 & 2 tracks [/*][*] Minor global adjustment to how much the AI cars slow down under blue flags and how far behind the car behind is before it begins getting out of the way for GTE, GT3 (both gens), GT4, Stock V8s, Super V8, Lambo Super Trofeo, Porsche Cup [/*][*] Increased baseline distance from which AI in faster formula cars start moving out of the racing line when under blue flag [/*][*] AI Calibration pass for F-V10 (both gens), F-Reiza, F-Ultimate (both gens) when AI is running intermediates / wets / extremes on a drying track [/*][*] F-V10: Calibrated AI wet track launch performance [/*][*] Curvelo: Improved AI line thru the short cut esses in Short layout where it often would hit the wall [/*][*] Watkins Glen: Adjusted the grid box locations for improved AI standing starts [/*]
features
- UI & HUD
physics
- PHYSICS
- [*] Fixed wind sound disappearing in monitor view when viewing opponents onboard cameras [/*][*] Adjusted tire scrub and skid sound for BMW 2002, Chevrolet Corvette C3. [/*]
tracks
- TRACKS
Official sources
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