Assetto Corsa Rally update 0.5 adds Greece, multiplayer phase one, and a physics overhaul
Version 0.5 adds Rally Greece, launches the first phase of online multiplayer, expands event rotations, and delivers a broad tire and surface physics rework alongside stage, vehicle, and environment fixes.
Assetto Corsa Rally 0.5 is live, bringing a new rally location, the first phase of online multiplayer, and a substantial physics update. The official announcement is here in the 0.5 update post.
What changed
Features
- Added Rally Greece.
- Added Elatia and Loutraki special stages.
- Introduced online multiplayer phase one with official and custom ACR lobbies.
- Added weekly single-stage events.
- Added fresh event groups, snow-condition events, and official multiplayer rotations.
Tracks
- Greece includes 2 new special stages, 12 total layout variants, and 22 km of laser-scanned roads with 509 meters of elevation change.
- Added dedicated Rally Weekend presets for Greece.
- Players can join ongoing lobbies to spectate and view live results.
- Lobby owners can change track and weather parameters between races.
- Official lobbies are persistent, developer-managed rooms with dynamic scaling for open slots.
- Added or scheduled official event rotations including Greek, gravel, tarmac, and wet-condition combinations.
- The ideal trajectory system now supports asymmetric paths, currently used on Greece stages.
Physics
- Rolled out a major physics overhaul covering all vehicles and terrains.
- Updated the tire model, including slip angle behavior, load sensitivity, contact patch calculation, and camber effects.
- Refactored surface recognition so each tire uses dedicated parameters per surface.
- Added longitudinal and lateral bulldozing effects on soft surfaces.
- Reintroduced experimental stick-slip vibrations on high-grip surfaces.
- Applied a global tuning pass to surfaces, car physics, and setup presets.
Cars
- Added cockpit element vibrations.
- Added host options to restrict entries to all cars, same category, or exact same car.
- Added a global option to sync camera configuration across all vehicles or only the active car.
- Increased default Cockpit and Gauge camera FOV values across all vehicles.
- Fixed various vehicle-specific issues and bugs.
Fixes
- Fixed terrain flickering in multiple service parks.
- Fixed missing tree collision on several stages.
- Removed duplicate overlapping trees, with a minor performance improvement.
- Fixed floating grass, bushes, and trees across multiple levels.
- Improved the ideal line/trajectory on every stage for clearer on-line grip behavior.
From the changelog
Structured change list parsed from the official notes.
features
- [h2]NEW LOCATION[/h2]
- Rally Greece, featuring Elatia and Loutraki special stages.
- {STEAM_CLAN_IMAGE}/45821329/44cd514ea993836dc61fc3c038bbf3e43b32e5c3.png
- {STEAM_CLAN_IMAGE}/45821329/26071c28fc00a290878dfd6643babf3517709c30.jpg
- [h2]ONLINE MULTIPLAYER PHASE ONE[/h2]
- Official & Custom ACR lobbies, weekly single-stage events
- {STEAM_CLAN_IMAGE}/45821329/771a46603dc0543acc41cbc90879657d4ed3f496.png
- [h2]NEW EVENTS[/h2]
- Fresh event groups, snow-condition events, and official multiplayer rotations.
- {STEAM_CLAN_IMAGE}/45821329/6b7995ba00d7bdb5bbdccd2978e8cee7ebdf416e.jpg
- [h3]New Content[/h3]
- - New Location: Rally Greece
physics
- [h2]MAJOR PHYSICS OVERHAUL[/h2]
- Updated tire model, surface recognition, bulldozing effects, camber dynamics, vibrations, and global tuning.
- {STEAM_CLAN_IMAGE}/45821329/6ac973dea59c901a4bd6f99da5a70f550c930502.jpg
- [h3]Physics[/h3]
- - Comprehensive Tire Model Improvements:
- Revised Peak Slip Angle Formula: Adjusted as a function of load to narrow the variation range. This increases the performance impact of the inner tire, ensuring it acts as a functional gripping tire rather than just a dragging scrub tire.
- Revised Load Sensitivity Formula: Enhanced stability under high loads. The formula now dynamically scales based on tire pressure and actual contact patch dimensions.
- Refactored Surface Recognition: Every tire now utilizes a dedicated parameter set for each surface type. Individual surfaces can also apply unique modifier overrides to these baseline sets.
- Revised Camber Properties: Both camber angle and camber thrust effects are now dynamically load-dependent.
- Revised Contact Patch Calculation: Increased sensitivity to camber angles. Excessive camber will now actively reduce longitudinal grip.
- Added Bulldozing Effects: Introduced longitudinal and lateral bulldozing physics on soft surfaces. Lateral bulldozing increases with tire slip and decreases with excessive camber. The overall effect scales with specific surface conditions.
- Experimental Stick-Slip Vibrations: Re-introduced high-grip surface vibrations.
fixes
- [h2]AUDIO, GAMEPLAY, UI, VFX, ENVIRONMENT, BUG FIXES & MORE![/h2]
- For more information, head to our website: LINK
- Download the update now:
- https://store.steampowered.com/app/3917090/Assetto_Corsa_Rally/
- [h2]Full Changelog[/h2]
- - Service Park Fixes: Resolved terrain flickering issues across multiple service parks.
- - Tree Collision Fixes: Fixed missing collision data on several miscellaneous trees across various stages.
- - Tree Duplication Fix: Removed overlapping duplicate trees, resulting in a minor performance boost.
- - Floating Vegetation Fix: Adjusted placement data to eliminate floating grass, bushes, and trees across multiple levels.
- - Improvements to the stages’ ideal line/trajectory: Every stage in Assetto Corsa Rally has been configured with an ideal line or trajectory, providing improved grip when driving on it than when off the line.
- [h3]Bug Fixes[/h3]
tracks
- Features 2 brand-new, unique Special Stages with 12 total layout variants.
- Includes 22 km of high-fidelity, laser-scanned roads spanning 509 meters of elevation change.
- - Added dedicated "Rally Weekend" presets tailored specifically for Greece.
- - Spectating and Management: Players can join ongoing lobbies mid-match to spectate and view live results, while lobby owners can modify track and weather parameters between races.
- [h3]ACR Official Lobbies[/h3]
- - Community Spaces: Official Lobbies are persistent, developer-managed rooms created by Supernova that are always visible in the server browser.
- - Dynamic Scaling: These official rooms utilize multiple active instances, ensuring there are always open slots for the community.
- - Weekly Event 2: Mini Tarmac Festival. Features a selection of 8 tarmac tracks under clear weather conditions, restricted to the Mini Cooper S.
- - Weekend Event: Impreza S3 Wales Light Rain. Features a selection of 4 Welsh tracks under wet and light rain conditions, restricted to the Subaru Impreza S3.
- [h3]Week 2 Schedule[/h3]
- - Weekly Event 1: Alfa GTA Greece Stages. Features a selection of 4 Greek tracks under clear, sunny weather conditions, restricted to the Alfa Romeo GTA 1300 Junior.
- - Asymmetric Ideal Trajectory: Upgraded the line technology to support asymmetrical paths, allowing precise control over visual intensity and track placement. This feature is currently exclusive to the Greece stages.
cars
- - Core Physics Overhaul: Deployed a major physics update for all vehicles and terrains, highlighted by the introduction of the gravel bulldozing effect.
- - Assetto Corsa Rally Events:
- [h3]Cars[/h3]
- - Cockpit Dynamics: Added realistic vibrations to interior cockpit elements for enhanced immersion.
- - Bug Fixes: Resolved various vehicle-specific issues and bugs.
- - Global Tuning Pass: Rebalanced all surface properties, car physics, and setup presets to align with the new physics architecture.
- - Vehicle and Weather Options: Hosts can restrict car selection to all cars, the same category, or the exact same car, and freely select the weather during lobby creation.
- - Weekly Event 1: Rally 2 Greece Special Stages. Features a selection of 4 Greek tracks under clear weather conditions, restricted to Rally 2 category cars.
- - Weekly Event 2: Rally 2 Gravel Festival. Features a selection of 8 gravel tracks under clear weather conditions, restricted to Rally 2 category cars.
- - Camera Configuration Sync: Added a global option to apply your gameplay camera layout to all vehicles simultaneously or strictly to the currently active car.
- - Field of View (FOV) Adjustments: Increased the default FOV setting for the Cockpit and Gauge cameras across all vehicles. Note: Please double-check and readjust your custom camera configurations following this update.
- [h3]VFX, Lighting, and Art Direction[/h3]
Sources
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