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2025 S4 Patch 2

iRacing 2025 Season 4 Patch 2 update

Patch 2 adds Dallara IL-15 AI support, fixes a practice-to-race server crash, updates graphics/UI behavior, and applies a broad set of car and track fixes including GTP hybrid/fuel-economy adjustments and multiple setup/control corrections.

cars

We’ve gone through the official patch notes for iRacing 2025 Season 4 Patch 2. This is a maintenance patch for the Season 4 release, with sim-wide fixes plus a long list of car-specific corrections.

What changed

Sim

  • AI Racing: Dallara IL-15 is now enabled for AI racing.
  • Audio: added the latest Italian spotter pack.
  • Graphics/VR: fixed AMD FSR viewport calculation for non-VR, centered the new FSR UI and corrected mouse interaction, and fixed some Pimax eye-tracking issues. iRacing notes AMD FSR in VR is still not functioning correctly.
  • Physics: updated engine power correction so power unit outputs better match reality at high-altitude tracks such as Mexico City.
  • Race servers: fixed a crash when switching from a Practice server to a Race server.
  • UI: multiple fixes and tweaks, including spotting/practice session screen overlap, camera tool slider behavior, expand/collapse functionality, wind direction arrow, QuickChat saving, file dialogs with non-default locale characters, results/splits display issues, setup export dropdowns, heat race event rule alignment, steering lock slider resolution, official/unofficial session flagging, chat text cutoff, calibration flow, timezone/regional-format crash, and setup reset edge cases.

Cars

  • GTP: hybrid code adjusted so every GTP and the Ferrari 499P have equivalent hybrid-assisted fuel economy.
  • Control/dash fixes: several GTPs and prototypes had traction control labels, mappings, and dash displays corrected, including the Acura ARX-06, BMW M Hybrid V8, Cadillac V-Series.R, Ferrari 499P, and Porsche 963.
  • Mercedes F1 cars: W12 and W13 deploy mode display was corrected; recharge mode can now be bound to Regen Gain. W13 engine braking was relocked to 12 positions.
  • Setup/handling updates: Aston Martin Vantage GT3 EVO gained increased engine torque and updated iRacing setups; Ford Mustang GT4 had front rebound damping slightly reduced with updated setups; Lotus 79 setups were updated.
  • Other fixes: Dallara IL-15 wheel damage thresholds and repair behavior were adjusted; Porsche Mission R black box, audio, and dash issues were fixed; additional fixes landed for Acura NSX GT3 EVO 22, Aston Martin Vantage GT4, Ford Mustang GT3, Renault Clio R.S. V, and Porsche 911 GT3 R.
  • Paint kit: fixed cases where some paints/patterns produced painted tires, windshields, or windows.

Tracks

  • Autódromo Hermanos Rodríguez: added a temporary renderer.ini setting for white paint/shader issues, added scissor lift LODs, and fixed missing stadium textures on Medium/Low shader settings.
  • Daytona: adjusted instanced powerlines.
  • Nürburgring: updated several adverts.
  • Oulton Park: added wraps to weaved tire bundles.

We should restart and retest any hosted sessions that transition from practice to race, update league setup/control guidance for affected cars, and verify Mexico City and GTP events with this patch applied.

From the changelog

Structured change list parsed from the official notes.

cars

  • This Patch contains some updates and fixes for the 2025 Season 4 Release. You can find the Release Notes for this Patch below, or on the iRacing Forums here: [url="https://forums.iracing.com/discussion/86306/2025-season-4-patch-2-release-notes-2025-09-24-01#latest"]2025 Season 4 Patch 2 Release Notes \[2025.09.24.01] — iRacing Forums [h2] Sim [/h2][h3] AI Racing [/h3] [*] The Dallara IL15 is now enabled for AI racing. [/*] [h3] Audio [/h3] [*] Added the latest Italian spotter pack. [/*] [h3] Graphics [/h3] [*] Fixed an issue with AMD FSR where the viewport was not being calculated correctly. [*] NOTE - While this issue is fixed for non-VR, AMD FSR still is not functioning correctly in VR. [/*] [/*][*] For AMD FSR, the new UI is now centered and interacts properly with the mouse when FSR is enabled. [/*][*] Fixed some issues with eye tracking for Pimax. [/*] [h3] Physics [/h3] [*] Updated correction for engine power that will bring power unit outputs more in line with reality at high altitude tracks like Mexico City. [/*] [h3] Race Servers [/h3] [*] Fixed a crash that was occurring when switching from a Practice server to a Race server. [/*] [h3] User Interface [/h3] [*] Fixed an issue where spotting in practice sessions would cause overlapping unreadable buttons to appear in the Session Screen. [/*][*] Fixed the sliders in the Camera Tool to now behave properly when typing values outside of the minimum and maximum constraints, or entering a blank string. [/*][*] Added expand/collapse functionality. [/*][*] Fixed an issue where the wind direction arrow was facing the incorrect direction. [/*][*] Fixed an issue with QuickChat not saving properly. [/*][*] The Garage > 'My Setups' file dialog and Camera file dialog now correctly show the contents of directories when a user has characters outside of their default locale in their file path. [/*][*] Removed the word "Sector" from the Splits display to make it more compact. [/*][*] Fixed an issue where the horizontal scroll for the Results tab would not always appear at the bottom of the window. [/*][*] Fixed the Tire Options black box navigation for the Porsche Mission R. This fix applies to any car with changeable tires but non-adjustable tire pressures. [/*][*] Fixed an issue where the Lap Timing black box included a blank rectangle next to the title. [/*][*] Increased the contrast of the gradient behind the steering wheel icon. [/*][*] Fixed an issue where the 'Configure Now' option would not return users to the calibration wizard. [/*][*] Fixed a crash that was occurring for users in specific Time Zones with specific Regional Formats. [/*][*] Fixed an issue where the Entries tab was sorting Divisions by their first digit. [/*][*] Fixed the dropdown values when exporting Garage setups. [/*][*] For heat races, fixed an issue where the left and right columns in the Event Rules were not aligned. [/*][*] Increased the resolution on the steering lock range slider. [/*][*] Fixed an issue where car numbers in the Results tab were not always aligned. [/*][*] Added an Official/Unofficial flag state next to certain sessions. [/*][*] Fixed an issue with text being cut off in the chat box. [/*][*] Fixed the camera timer overlay so it matches the legacy UI behavior. [/*][*] Fixed an issue where the Shift Horizon setting had values of -0 and +0. [/*][*] Fixed an issue where setups would reset if they had special requirements for fields that would limit options. [/*][*] Added some missing spotter options to the Settings. [/*] [h2] iRacing [/h2][h3] Paint Kit [/h3] [*] Fixed an issue where certain cars had painted tires, windshields, and windows when using specific paints and car patterns. [/*] [h2] Cars [/h2][h3] GTP [/h3] [*] Adjusted the hybrid code to ensure that every GTP and the Ferrari 499P have equivalent hybrid-assisted fuel economy. [/*] [h3] Acura ARX-06 GTP [/h3] [*] Fixed an issue where the Autofuel keybinds and Fuel To End toggle were not working correctly. [/*][*] Fixed an issue where the steering wheel dash did not display the TC1 and TC2 values in the appropriate places. [/*] [h3] Acura NSX GT3 EVO 22 [/h3] [*] Fixed an issue with the rain light. [/*] [h3] Aston Martin Vantage GT3 EVO [/h3] [*] Fixed an issue where camber would not be highlighted when causing the tech inspection to fail. [/*][*] Increased the engine torque. [/*][*] iRacing setups have been updated. [/*] [h3] Aston Martin Vantage GT4 [/h3] [*] Aligned the shift lights on the digital dash. [/*] [h3] BMW M Hybrid V8 [/h3] [*] Renamed TC1 and TC2 to TCLON and TCLAT in order to match the in-car dash display. [/*][*] Fixed an issue where the TC1 and TC2 in-car controls did not map correctly to the TC1 and TC2 settings. [/*] [h3] Cadillac V-Series.R GTP [/h3] [*] Fixed an issue where the Autofuel keybinds and Fuel To End toggle were not working correctly. [/*][*] Fixed an issue where the TC1 and TC2 in-car controls did not map correctly to the TC-A and TC-B settings. TC-A is also correctly labelled in the black boxes and garage now. [/*] [h3] Dallara IL-15 [/h3] [*] Raised the yield and break limits for wheels. [/*][*] Increased the meatball flag threshold for wheel damage and improved the pace of wheel repairs. [/*][*] [/*][*] NOTE - Terminal wheel damage is still possible. [/*] [h3] Ferrari 499P [/h3] [*] Fixed an issue where the TC1 and TC2 in-car controls did not map correctly to the TC1 and TC2 settings. [/*] [h3] Ford Mustang GT3 [/h3] [*] Fixed an issue where the windshield wiper controls were not highlighted in the Options menu. [/*] [h3] Ford Mustang GT4 [/h3] [*] Slightly reduced the front rebound damping. iRacing setups have been updated. [/*] [h3] Lotus 79 [/h3] [*] iRacing setups have been updated. [/*] [h3] Mercedes-AMG W12 E Performance [/h3] [*] The selected deploy mode should now be accurately reflected by the steering wheel dash and dials. [/*][*] Recharge mode can now be bound to an in-car control: Regen Gain. [/*] [h3] Mercedes-AMG W13 E Performance [/h3] [*] Relocked the engine braking dial to a max of 12 positions. [/*][*] The selected deploy mode should now be accurately reflected by the steering wheel dash and dials. [/*][*] Recharge mode can now be bound to an in-car control: Regen Gain. [/*] [h3] Porsche 963 GTP [/h3] [*] Renamed TC1 and TC2 to TCLO and TCLA in order to match the in-car dash display. [/*][*] Fixed an issue where the TC1 and TC2 in-car controls did not map correctly to the TC1 and TC2 settings. [/*] [h3] Porsche Mission R [/h3] [*] Fixed an issue with the power audio. [/*][*] Fixed an issue with the In-Car Adjustments black box not functioning correctly. [/*][*] Fixed an issue where the dashboard G meters and ABS lights were stuck at 50%. [/*] [h3] Renault Clio R.S. V [/h3] [*] Fixed an issue where the car could fail tech without displaying why. [/*] [h3] \ Porsche 911 GT3 R [/h3] [*] Fixed an issue with floating fuel lids appearing in the cockpit view. [/*] [h2] Tracks [/h2][h3] Autódromo Hermanos Rodríguez (Mexico City) [/h3] [*] Added a temporary renderer.ini setting to help resolve an issue where lower shader quality settings showed white paint around the stadium. [/*][*] Added LODs to the scissor lift object. [/*][*] Fixed an issue where the stadium section of the track was missing textures at Medium/Low shader settings. [/*] [h3] Daytona International Speedway [/h3] [*] Adjusted the instanced powerlines. [/*] [h3] Nürburgring [/h3] [*] Updated several adverts around the track. [/*] [h3] Oulton Park Circuit [/h3] [*] Added wraps to the weaved tire bundles. [/*]

Official sources

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