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iRacing announces 2025 Season 4 release

iRacing’s 2025 Season 4 release is live ahead of the season start on September 16 at 0000 UTC, adding a rebuilt in-sim UI, new cars and track content, AI expansions, localization, physics and race control changes, plus a broad set of fixes.

featuresfixescarstracksphysics

iRacing has published its 2025 Season 4 release notes and confirmed the season officially starts on September 16 at 0000 UTC. The announcement covers new content, UI and sim systems changes, track updates, and a wide spread of fixes in the official Season 4 release notes.

What changed

Features

  • A rebuilt Sim UI is now in place, with redesigned black boxes, reorganized options, improved UI editing, virtual mirror sizing, a real-world clock widget, a redesigned camera tool, and broader tooltip coverage.
  • European Spanish is now available for much of the non-in-sim iRacing application.
  • Telemetry adds two new booleans: PitRepairNeeded and PitOptRepairNeeded.
  • Race control changes include a 3-second increase to pit-lane start hold delay, pace car behavior updates, and expanded !remove chat command behavior for single-driver entries.
  • Spotter/audio updates add new fuel and Time Trial calls, plus microphone offset adjustment in the camera tool.
  • iRacing also flagged upcoming December 2025 changes for /data API and legacy /jforum usage.

Cars

  • Three new cars arrive: Aston Martin Vantage GT3 EVO, Dallara IL-15 (INDY NXT), and Ford Mustang GT4.
  • The BMW M4 GT3 has been updated to EVO spec.
  • The GT4 class received a broader performance, tire, and physics overhaul.
  • The hybrid system has been overhauled across hybrid vehicle types.
  • NASCAR Gen 4 drafting parameters were substantially adjusted.
  • AI support expands to new cars, including the Aston Martin Vantage GT3 EVO, Ford Mustang GT4, and NASCAR Gen 4 class cars.

Tracks

  • Autódromo Hermanos Rodríguez is new.
  • Charlotte Motor Speedway, North Wilkesboro Speedway, Sonoma Raceway, and World Wide Technology Raceway were re-scanned and remodeled.
  • Chicago Street Course, Circuit of the Americas, Daytona, Texas, Watkins Glen, and Oulton Park received art overhauls.
  • Charlotte adds new configs including Roval - 2025, while some older configs were replaced or retired.
  • Circuit of the Americas - NASCAR West is a new configuration.
  • Dynamic track model updates improve pre-session weather/time staging and paved surface temperature consistency.

Fixes

  • OpenXR VR now supports Dynamic Foveated Rendering on supported hardware, but iRacing lists a known issue with inverted vertical eye-tracking and suggests disabling eye tracking for now.
  • Texture compression was updated for higher visual quality, better GPU performance, and slightly shorter load times.
  • Fixes landed for auto-fuel, replay saving crashes, several car-specific issues, and multiple track issues and penalty/rules behaviors.

For our leagues, we should recheck car eligibility, retired/replaced track configs, race control expectations, AI templates, and any integrations that still depend on legacy iRacing authentication paths.

From the changelog

Structured change list parsed from the official notes.

features

  • [h2] 2025 Season 4 Release Notes \[2025.09.09.01] [/h2] --------------------------------------------------------------
  • Visit our 2025 Season 4 features page here: [url="https://www.iracing.com/seasons/2025-s4/"]https://www.iracing.com/seasons/2025-s4/
  • Full 2025 Season 4 Release details are below.
  • [h2] iRACING: [/h2] --------------------------------------------------------------
  • [h3] Localization [/h3] [*] Customers may now select to use iRacing in European Spanish! [*] This translates much of the non-in-Sim iRacing application. For more information about what this includes, does not include, and if you are a native speaker, how you can help us improve our work here: [/*][*] [/*] [/*] [url="https://forums.iracing.com/discussion/84408/european-spanish-localization-feedback#latest"]https://forums.iracing.com/discussion/84408/european-spanish-localization-feedback#latest
  • [h3] 3rd Party /data API & /jforum Use [/h3] [*] If you are currently consuming the /data API or interacting with the legacy /jforum endpoint, please see this post for changes coming in the December 2025 Release (2026 Season 1). [*] [/*] [/*] [url="https://forums.iracing.com/discussion/84226/legacy-authentication-removal-dec-9-2025/p1?new=1"]https://forums.iracing.com/discussion/84226/legacy-authentication-removal-dec-9-2025/p1?new=1
  • [h2] SIMULATION: [/h2] --------------------------------------------------------------
  • [h3] Audio [/h3] [*] A new camera tool has been added, which allows for adjustments to the microphone offset. [/*][*] The limits of the listener controls in the camera tool have been adjusted. [/*]
  • [h3] Spotter [/h3] [*] Added a new spotter message: "Pitting now for fuel will get us to the end of the race." [/*][*] New spotter messages have been added for Time Trials, including: [*] “You need to complete X laps for this Time Trial.” [/*][*] “You had an incident. Your lap count has been reset.” [/*][*] “You’ve completed the laps needed for this Time Trial.” [/*] [/*][*] Added variants for a few spotter messages, including: [*] “We need more laps for fuel data.” [/*][*] "We’ve got good fuel data." [/*][*] "You have enough fuel to finish the race." [/*][*] "Remember, you need to pit for more fuel." [/*] [/*][*] Fuel-related Spotter messages will no longer play during Time Trials. [/*][*] The Italian spotter packs have been updated. [/*][*] The Spanish spotter packs have been updated. [/*][*] The Portuguese spotter packs have been updated. [/*]

fixes

  • The iRacing 2025 Season 4 Release Build has passed tech inspection and is ready to roll! This release introduces new content, features, improvements, and fixes for 2025 Season 4, which officially starts on September 16th at 0000 UTC!
  • [h3] Graphics [/h3] [*] For OpenXR VR devices that support the “XR_EXT_eye_gaze_interaction” extension, we have added support for Dynamic Foveated Rendering. There are two new related settings, one is “Allow Eye Tracking” and the other is “Show Eye Tracking.” The foveated rendering also requires an nVidia GPU RTX2000 series or better. [*] Dynamic Foveated Rendering renders each eye at a lower resolution and then renders a higher-resolution inset wherever it detects that each eye is looking, resulting in a stereo image with less resolution around the edges and more resolution where you are actively looking. [/*][*] Important Notice: The SteamVR runtime does not support eye tracking properly for some HMDs For instance, you must select the Pimax/Varjo OpenXR runtimes for those headsets for better results. [/*][*] Not all VR headsets/runtimes support this capability. Check your hardware specs to verify. [/*][*] - - KNOWN ISSUE: The vertical axis for eye-tracking is currently inverted with this release. We suggest disabling the eye-tracking for now, and using fixed Foveated (Options > Display > VR) until we check our developers’ glasses prescriptions and release a fix! [/*] [/*][*] Texture compression algorithms have been updated to provide higher quality visuals throughout the Sim, better GPU performance, and slightly shorter loading times. [/*]
  • [h3] Auto-Fuel [/h3] [*] Fixed an issue where auto-fuel could silently edit the fuel value even when the system was disabled. [/*]
  • [h3] Replays [/h3] [*] Slightly lowered the chase camera angle to allow better visibility with wide aspect ratios. [/*][*] Fixed an issue where the Simulator could sometimes crash when attempting to save Replays. [/*]
  • [h3] NASCAR Cup Gen 7 Series [/h3] [*] Added laptimes to the dash display. [/*][*] Fixed an issue that keeps the dash on when attempting to kill the ignition while above pace speed. [/*][*] iRacing setups have been updated. [/*]
  • [h3] Dallara IR18 [/h3] [*] Fixed an issue with the driver leg animations not functioning properly. [/*]
  • [h3] Dallara P217 [/h3] [*] Enabled the low fuel warning acknowledgement. The low fuel warning point is now adjustable in the garage menu. [/*]
  • [h3] Dallara iR-01 [/h3] [*] iRacing setups have been updated. [/*]
  • [h3] Dirt Late Model [/h3] [*] (Limited) - Reduced the stiffness of the rear quarter panels and the rear frame. [/*]
  • [h3] \ V8 Supercar Ford FG Falcon - 2014 [/h3] [*] Fixed an issue with the rear view mirror not showing the in cockpit view. [/*]
  • [h3] Michigan International Speedway [/h3] [*] Fixed an issue where a ground plane was intersecting with barriers. [/*]
  • [h3] Phoenix Raceway [/h3] [*] Fixed an issue where non-existent crowds could fire off flash bulbs. [/*]

cars

  • “#soon” has arrived, and the new Sim UI is finally here! Rebuilt from the ground up, the new Sim UI utilizes modern technology, tools, and design principles to power an advanced new UI framework and in-sim experience. The new Sim UI should appear familiar in form to long-time users, with select new capabilities and functionality. This powerful new technology paves the way for significant future innovation and all-new sim experiences and features. The iRacing vehicle garage expands with three new bays for three brand-new cars: the Aston Martin Vantage GT3 EVO, the Dallara IL-15 (INDY NXT), and the Ford Mustang GT4! The entire GT4 Class of cars has received a multifaceted performance, tires, and physics overhaul. The hybrid system for vehicles has been updated for improved realism. The drafting parameters for the NASCAR Gen4 cars have undergone extensive adjustments to optimize the racing experience. And the BMW M4 GT3 has been updated to the EVO spec with new physics and art.
  • All three new cars come fully equipped and ready for rain racing (Aston Martin Vantage GT3 EVO, Dallara IL-15, Ford Mustang GT4)! AI Drivers are ready for competition with FIVE new cars (Aston Martin Vantage GT3 EVO, Dallara IL-15, Ford Mustang GT4, and the NASCAR Gen4 Class Cars)! And, AI Drivers have already mastered North Wilkesboro Speedway - Oval and all seven track configurations for the brand new Autódromo Hermanos Rodríguez (Mexico City)!
  • Season highlights include: [*] New Sim UI [/*][*] Aston Martin Vantage GT3 EVO [/*][*] Dallara IL-15 (INDY NXT) [/*][*] Ford Mustang GT4 [/*][*] Physics Overhaul for the GT4 Class, including Rain Tires updates [/*][*] BMW M4 GT3 updated to EVO spec [/*][*] Hybrid System Overhaul [/*][*] Substantial NASCAR Gen4 Drafting Updates [/*][*] Autódromo Hermanos Rodríguez (Mexico City) [/*][*] Rescanned and remodeled tracks: Charlotte Motor Speedway, North Wilkesboro Speedway, Sonoma Raceway, and World Wide Technology Raceway. [/*][*] Overhauled and modernized tracks: Chicago Street Course, Circuit of the Americas, Daytona International Speedway, Texas Motor Speedway, Watkins Glen International, and Oulton Park Circuit [/*][*] Texture Compression Update [/*][*] VR Headset Eye-Tracking Foveated Rendering Support [/*][*] European Spanish for much of the non-in-Sim iRacing application [/*][*] All three new cars come ready for rain racing! (Aston Martin Vantage GT3 EVO, Dallara IL-15, Ford Mustang GT4) [/*][*] AI Racing is now available with FOUR new cars! (Aston Martin Vantage GT3 EVO, Ford Mustang GT4, and the NASCAR Gen4 Class Cars) [/*][*] AI Racing is now available at North Wilkesboro Speedway, Circuit of the Americas - NASCAR West, and all SEVEN track configurations for the brand new Autódromo Hermanos Rodríguez (Mexico City)! AI Drivers have also been retrained from scratch at Charlotte Motor Speedway - all EIGHT non-Dirt configs, Sonoma Raceway - all NINE non-Dirt configs, and World Wide Technology Raceway (Gateway) - Oval. [/*][*] Hundreds of meticulously engineered new vehicle setups [/*]
  • [h3] AI Racing [/h3] [*] Randomly generated AI Opponent Rosters have been further improved with more than 300 new color combinations, specialization by car and class type, and the addition of new sponsors. [/*]
  • [h3] Flags [/h3] [*] The country of Netherlands Antilles has been removed from the selectable list. This country was dissolved in 2010. [/*][*] The country of Swaziland has been appropriately renamed to Eswatini. [/*]
  • [h3] Paint Kit [/h3] [*] Tons of new sponsors have been added to the Paint Kit, including: [*] iRacing Downshift, iRacing Studios, Advance Auto Parts, Advent Health, Alcon, Ally, Anduril, Ansys, BBS, Big Fish BBQ, Borla, Callies, Castrol, Cometic, Cosworth, CW Sports, Dart, Fifth Third, Five Star Bodies, FOD Control, Horizon Hobby, HTL Technologies, Hyperco, Intercomp, Jack Links, JBL, JE Pistons, Jostens, JRi Shocks, Klotz Synthetics, Kooks, Liquid Death, Loose is Fast Podcast, Losi RC Cars, Mack Trucks, Quarter Master, Racing Electronics, Safety Kleen, Schluter Systems, SKF, SPxE, SRI, Stratasys, Technique Chassis, Trak Racer, and UNOH. [/*] [/*][*] Some sponsors have been updated in the Paint Kit, including: [*] Build Submarines (secondary color added) [/*] [/*]
  • [h3] User Interface [/h3] [*] The new Sim UI is here! [/*][*] The new Sim UI is a complete re-architecture and rebuild of the in-Sim user interface, built from the ground up on powerful modern technology and an all-new framework. [/*][*] The initial experience has been crafted to function in a familiar way, with a fresh new look made possible by its modern rendering capabilities, along with multiple advancements in functionality and features, including: [*] Black Boxes: These now have minimized and expanded states. The Relative and Standings boxes display additional data. [/*][*] Sim Options redesign: Options have had a significant reorganization, including the merging of the Replay and Driving graphics options. We’ve also added a clickable table of contents down the left-hand side, and to the right, we’ve added more information to explain the setting. [/*][*] Alt-K to move UI: When pressing Alt-K to move elements around, you’ll find an additional toggle control to enable/disable all moveable elements, so now it’s easier to visualise those elements which normally only display when activated (such as flags and penalty notices). [/*][*] Virtual Mirror size control: Via Alt-K, you can now also select the size of your virtual mirror from a drop-down menu. [/*][*] Real-world clock: You now have access to your local wall-clock time via the F1 menu and also via an optional dedicated widget. This widget can be toggled in the Settings under the Interface tab in the On-Screen Displays section (Real Time Clock). [/*][*] Camera Tool redesign: The Camera Tool is now accessible via a dedicated button found on the Session screen, and the tool itself is now more logically presented following a design update. The Ctrl-F12 binding is still available to toggle the Camera Tool. [/*][*] Tooltips: The vast majority of controls now display tooltips when you mouse over them. [/*][*] UI scale and opacity can now be adjusted while editing the layout or in Settings under the Interface tab in the Scaling & Opacity section. [/*][*] All widgets can be made visible through a simple checkbox, and if you decide you don't like your changes, a convenient reset button is available. We've also made the UI editing mode easier to find, with some buttons to help you get started configuring. [/*] [/*][*] We are very excited about the future of the new Sim UI, and we want feedback about your experience, including what new features you want to see and how it should evolve. Additionally, if you experience any problems, we’d like to hear from you as well. To facilitate this, we have created a new Forum for providing feedback for the in-Sim UI, and encourage you to share your thoughts: [*] [/*] [/*] [url="https://forums.iracing.com/categories/sim-ui"]https://forums.iracing.com/categories/sim-ui [h3] Physics [/h3] [*] The hybrid system for all of our hybrid car types has been overhauled for this release. This is an improvement for how we develop our vehicle power unit code. For more details on exactly what this means for each type of vehicle, please see this post from our Vehicle Development Manager: [/*] [*] [/*] [url="https://forums.iracing.com/discussion/84630/hybrid-system-update-goals-scope-and-what-it-means-for-you#latest"]https://forums.iracing.com/discussion/84630/hybrid-system-update-goals-scope-and-what-it-means-for-you#latest [h3] Race Control [/h3] [*] The hold delay for cars starting a race from pit lane has been increased by 3 seconds. [/*][*] The pace car pit exit speeds and timing for picking up the field have been improved. [/*][*] The pace car will now pull out of the pits a little bit earlier for cautions where the leader was early in the lap. [/*][*] The "!remove ..." chat command is intended to remove only a single person from the event. [*] You may now use "!remove #N" with N being the full car number, provided that car only has a single declared driver. In that situation, that team’s one-and-only driver will be removed. [/*] [/*]
  • [h3] AI Racing [/h3] [*] AI Drivers are now ready to drive the following new vehicles: [*] Aston Martin Vantage GT3 EVO [/*][*] Ford Mustang GT4 [/*][*] NASCAR Gen 4 Chevrolet Monte Carlo - 2003 [/*][*] NASCAR Gen 4 Ford Taurus - 2003 [/*] [/*][*] AI Drivers are now ready to race at the following new locations: [*] Autódromo Hermanos Rodríguez (Mexico City) - all SEVEN configs [/*][*] Charlotte Motor Speedway - EIGHT non-Dirt configs (fully re-trained) [/*][*] Circuit of the Americas - NASCAR West [/*][*] North Wilkesboro Speedway - Oval [/*][*] Sonoma Raceway - NINE non-Dirt configs (fully re-trained) [/*][*] World Wide Technology Raceway (Gateway) - Oval (fully re-trained) [/*] [/*][*] The seasonal curriculum for AI Drivers included the following courses this semester: [*] Track Refreshes - Re-Learning What You Thought You Already Knew [/*][*] Geology 101: Dirt Identification Seminar [/*] [/*][*] AI Drivers have improved their racing skills with the following cars: [*] GT3 Class Cars [/*][*] GT4 Class Cars [/*][*] GTP Class Cars [/*][*] Ferrari 499P [/*][*] Super Formula Lights [/*] [/*][*] AI Drivers have improved their racing skills at the following track configs: [*] Bristol Motor Speedway - Dual Pit Roads, Single Pit Road [/*][*] Chicago Street Course - 2023 Cup [/*][*] Daytona International Speedway - Moto, NASCAR Road, Road Course [/*][*] Dover International Speedway [/*][*] Las Vegas Motor Speedway - Oval [/*][*] Oulton Park Circuit - all EIGHT configs [/*][*] Rockingham Motor Speedway - Oval [/*][*] Texas Motor Speedway - Oval [/*][*] Watkins Glen International - all FOUR configs [/*] [/*][*] The following adjustments have been made with Adaptive AI Racing: [*] Adaptive AI Challenge Skill spread and rate of change has been adjusted within single class events. [/*][*] Adaptive AI drivers should generally be slightly more challenging. [/*] [/*][*] Fixed some AI Systems issues, including: [*] Fixed an issue with Adaptive AI in multiplayer Sessions where drivers joining the Session late were not being correctly registered. [/*][*] Fixed a crash that could occur due to incomplete handling of gravel and mud surfaces by AI Drivers. [/*][*] Fixed an issue with AI-driven Lotus 49 vehicles where the nose of the car would experience excessive gravitational forces whenever it left the ground - for example when driving off jumps. [/*] [/*]
  • [h3] Damage Model [/h3] [*] Adjusted the damage threshold where scrape textures begin to appear on vehicles. [/*]
  • [h3] Telemetry [/h3] [*] Two new Boolean variables have been added: "PitRepairNeeded" and "PitOptRepairNeeded", that will be true when your car takes damage and needs mandatory or optional repairs. [/*]
  • [h2] Cars [/h2] --------------------------------------------------------------
  • [h3] ARCA 2025 Series [/h3] [*] iRacing setups have been updated. [/*]

tracks

  • The iRacing world map adds the legendary track, Autódromo Hermanos Rodríguez, direct from Mexico City. Sonoma Raceway, World Wide Technology Raceway, Charlotte Motor Speedway, and North Wilkesboro Speedway have each been re-scanned and remodeled. Six additional tracks have been overhauled with all-new artwork, including five on the NASCAR schedule and Oulton Park Circuit.
  • ¡Saluda a España! iRacing introduces localization for many parts of the iRacing application. Customers may now select to use iRacing in European Spanish. We are still working on translation technology for some areas of the iRacing application, the Sim itself, and additional languages will also be coming in the near future.
  • [h3] Dynamic Track Model [/h3] [*] Improved the simulated weather and time effects on the track before the first session begins to more accurately set the stage for the event. [/*][*] Fixed an issue where some paved off-track surface temperatures could be significantly different from paved track surface temperatures. [/*]
  • [h3] Active Reset [/h3] [*] Fixed an issue where Active Reset would sometimes cause cut course slowdowns. [/*]
  • [h3] Sporting Code [/h3] [*] A handful of updates have been made to the Official iRacing Sporting Code, including: [*] Track debris is now mentioned for Yellow Flags. [/*][*] Information surrounding the Connection Black Flag has been added. [/*] [/*]
  • [h2] Tracks [/h2] --------------------------------------------------------------
  • [h3] The Bend Motorsport Park [/h3] [*] The Armco wall outside of pit road is now a solid object. [/*][*] Race control has been updated to prevent course cutting at Turn 11 and Turn 16. [/*]
  • [h3] Charlotte Motor Speedway [/h3] [*] NEW TRACK SCAN! [/*][*] This track has undergone a significant art overhaul and has been updated to match its current real-world appearance. This update includes new laser scans of updated areas. Buildings, track-side objects, and scenery have been updated. Trees, shrubs, and 3D foliage have all been updated and added. All textures, shaders, and lighting have been updated to our current artistic standards. This is part of the “NASCAR Refresh” project, which involves updating and modernizing all tracks on the NASCAR schedule. [*] With the completion of this artwork overhaul, the following brand-new track configs are now available: Roval - 2025, Roval No Chicanes, and Legends RC - 2025. [/*][*] With the completion of this artwork overhaul, the following track configs have been re-released as new versions, which causes the original configs to be \ - they will no longer be available for use in iRacing: Oval - 2018, Legends Oval, Roval - 2019, Legends RC Long, Legends RC Short, and Rallycross. [/*][*] With the completion of this artwork overhaul, the following track configs are now \ and are no longer available for use in iRacing: Roval - 2018, Roval Long, and Legends RC Oval Medium. [/*] [/*][*] Track limits and Track Rules have been updated. [/*]
  • [h3] Chicago Street Course [/h3] [*] This track has received a significant art overhaul. Buildings, track-side objects, and scenery have been updated. Trees, shrubs, and 3D foliage have all been updated and added. All textures, shaders, and lighting have been updated to our current artistic standards. This is part of the “NASCAR Refresh” project, which involves updating and modernizing all tracks on the NASCAR schedule. [/*]
  • [h3] Chili Bowl [/h3] [*] Slowdown penalties have been added for the apron in both corners. [/*]
  • [h3] Circuit of the Americas [/h3] [*] This track has undergone a significant art overhaul and has been updated to match its current real-world appearance. Buildings, track-side objects, and scenery have been updated. Trees, shrubs, and 3D foliage have all been updated and added. All textures, shaders, and lighting have been updated to our current artistic standards. This is part of the “NASCAR Refresh” project, which involves updating and modernizing all tracks on the NASCAR schedule. [/*][*] A new track configuration has been added, NASCAR West. This layout has track limits that closely resemble those used during the real-world 2025 NASCAR weekend at Circuit of the Americas. [/*][*] Track rules have been updated and clarified. [/*][*] The slow down penalties for big cuts in the final corner and Turn 1 of the Grand Prix, West, and NASCAR West configurations have been increased. [/*]
  • [h3] Circuito de Jerez - Ángel Nieto [/h3] [*] Relaxed the slow down penalty at pit entry. It should now take 4 wheels over the white line to trigger the penalty at the apex. [/*]

physics

  • [h3] Controls [/h3] [*] For force feedback, softened the profile of rumble strips in an effort to reduce the audible noise they produce in the 360Hz force feedback channel. [/*][*] Adjusted the dead zone on the Logitech G27 Wheel. [/*][*] The latest Fanatec API has been updated. This fixes a random rare lock-up that could occur for some users. [/*][*] A new variable, \ trueForceSetGain= 1, has been added to the “app.ini” file. [*] This value lets users turn off the auto setting of TrueForce gain to 100% when the Sim launches. This is helpful for users who use the wheel tuning menu to adjust the feel of TrueForce, rather than the built-in TrueForce gain hotkeys. [/*] [/*] [*] The Moza API has been updated, which fixes an issue where the wheel could become unresponsive after a period of time. [/*]
  • [h3] Toyota GR86 [/h3] [*] Fixed an issue where the inside front tire would take much longer to change than all the others. The total time to change all 4 tires remains the same as before. [/*]
  • [h3] USF 2000 [/h3] [*] iRacing setups have been updated. [/*]
  • [h3] \ Ferrari 488 GT3 [/h3] [*] Windshield wiper shake animation has been added. [/*]
  • [h3] \ Porsche 911 GT3 Cup (991) [/h3] [*] Enabled the low fuel warning acknowledgement. The low fuel warning point is now adjustable in the garage menu. [/*]
  • [h3] Sebring International Raceway [/h3] [*] Fixed an issue with the physics properties of the tire bundles at Turn 3. [/*]
  • [h3] Slinger Speedway [/h3] [*] Removed a truck that was parked too close to the action. [/*]

Official sources

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