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rFactor 2

rFactor 2 hotfix released with major AI updates

This unversioned rFactor 2 hotfix updates builds 11731633/11731638 and focuses mainly on AI behavior, including racecraft, pit logic, blue flags, obstacle avoidance, and session flow fixes.

featurescarsfixestracksphysics

We’ve got a new rFactor 2 hotfix to note, published as the Q2 Build Update Released 20/7/23. The release is mainly focused on AI improvements. Build numbers listed are 11731633 for the game and 11731638 for the server.

What changed

Features

  • New hotfix release centered on AI improvements.
  • Build: 11731633.
  • Server: 11731638.

Cars

  • Fixed cars rolling over.
  • Added AI behavior to better handle understeer and oversteer.
  • AI now only leave the track if pushed off, instead of entering the grass to preserve safety distance.
  • Fixed an issue where AI could refuse to pit if another car had already requested a stop, which could leave them out of fuel in qualifying.
  • Fixed AI shaking, getting confused while overtaking, falling back, or crashing.
  • Fixed cars running off the racing line or into walls for a few seconds after a spin.
  • AI no longer misread player deceleration or direction changes as acceleration, reducing rear-end contact with the player.
  • Fixed waypoint lap distance inaccuracies that could disable AI braking, especially near pits.
  • Improved obstacle evasion around out-of-control cars.
  • Added an AI emergency state so they can overdrive the car if needed to avoid walls or obstacles.
  • Improved safety car physics in wet conditions.
  • Fixed AI instantly moving off line and spinning when other cars were nearby; they now change lines more efficiently.
  • Known issue: AI can still occasionally fail to move off the racing line if they meet an obstacle mid-corner.

Fixes

  • Fixed various AI limit issues.
  • AI no longer ignore walls when trying to overtake.
  • Fixed AI sometimes not braking enough for pit boxes.
  • Added a ModDev warning when pit boxes have no waypoints and are inaccessible to AI.
  • AI no longer lift in corners under blue flags; they remain predictable and follow multiclass rules.
  • Various AI pedal input fixes and improved draft behavior.
  • “Finish Session” and “Next Session” now properly simulate the remainder of the session; skipping qualifying should still produce a reasonable grid.

Tracks

  • AI will not deliberately leave the track to overtake.
  • AI no longer move off the racing line into the middle of the track under blue flags, which had caused traffic jams.

Physics

  • Fixed AI attempting overtakes when they could not leave their line without crashing.

For league ops, we should rerun any AI-assisted race control, multiclass, safety car, and qualifying-skip workflows before the next event.

From the changelog

Structured change list parsed from the official notes.

features

  • Hello everyone, we have a new hotfix release. This release focuses mainly on AI improvements.
  • Build: 11731633
  • Server: 11731638
  • Change log:

cars

  • * Fixed cars rolling over
  • * Introduced behaviour to deal with understeer and oversteer
  • - AI only leave the track if they get pushed off, rather than going into the grass to keep their safety distance to other cars
  • * Fixed an issue where cars would refuse to pit because other cars already requested a pit stop, causing them to run out of fuel in Qualifying
  • * Fixed AI randomly starting to shake and getting confused when overtaking another car, falling back or crashing
  • * Fixed cars running off the racing line and sometimes even into walls for a few seconds after spinning
  • * AI no longer incorrectly interpret player car’s deceleration and change of direction as acceleration - This fixes AI cars rear ending the player
  • * Fixed waypoint lapdist inaccuracies completely disabling AI braking, causing cars to run flat out into walls especially in or near the pits
  • * Fixed various issues with obstacle evasion, improving AI behaviour around cars out of control. Known issue: AI still occasionally fail to move off the racing line if they encounter an obstacle on the racing line mid-corner
  • * Added emergency state for AI allowing them to overdrive the car if necessary to avoid hitting walls or obstacles
  • * Improved safety car physics in wet conditions
  • * Fixed AI moving off their lines instantly, causing them to spin frequently if other cars are around - This fixes their behaviour to change lines just enough to get to where they need to be as efficiently as possible

fixes

  • * Fixed various issues related to AI limits:
  • - AI no longer ignore walls to attempt an overtake
  • * Fixed AI sometimes not braking enough for their pit boxes
  • * Added a warning to moddev when pit boxes don’t have waypoints, making them inaccessible to AI
  • * In addition to the previous fix, AI no longer lift off in corners when shown the blue flag - They will not fight back and stay predictable, following multiclass rules
  • * Various fixes and improvements for AI pedal inputs, including improved draft behaviour
  • * Fixed “Finish Session” and “Next Session” to actually finish the session, simulating the rest of it. When the player chooses to skip Qualifying, this will still ensure a reasonable starting grid

tracks

  • - AI won’t deliberately leave the track anymore to overtake
  • * AI no longer move off the racing line into the middle of the track when shown blue flags, which caused traffic jams

physics

  • ​* Fixed AI attempting to overtake when the laws of physics would not allow them to leave their line without crashing

Official sources

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