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RENNSPORT

RENNSPORT shifts to self-publishing and moves its next update target to May

RENNSPORT says it is taking platform operations and digital infrastructure in-house, which has pushed its previously planned end-of-March release window to a May target while backend and storefront handovers are completed.

fixes

RENNSPORT has outlined an operational change rather than a gameplay patch: the team is moving to self-publishing across platforms and says that transition is shaping the timing and delivery process for its next update. In its official announcement, the studio says this is tied both to long-term control of release operations and to the insolvency of former publishing partner Nacon.

What changed

Fixes

  • RENNSPORT says it is bringing digital infrastructure and platform operations in-house across all platforms.
  • The studio says this takeover was accelerated after former publishing partner Nacon became insolvent.
  • It states that transferring these systems typically takes six to eight weeks.
  • Because of that handover, the originally planned end-of-March release window has shifted to a target in May.
  • The team says it is prioritising backend cleanup and platform stability instead of rushing the release.
  • RENNSPORT also says its next major release has ready assets and stable code, with current work focused on finalising storefront handovers.

Other

  • The studio says it will switch to a “locked dates only” communication approach for DLC and major updates, meaning dates will only be announced once builds are verified and ready to deploy.
  • It also says it wants all platforms to receive the same update at the same time.
  • A specific May release date will be shared only after technical sign-off.

For our league ops, we should treat May as a moving target and wait for RENNSPORT’s confirmed green-light date before scheduling update-dependent races or content rollouts.

From the changelog

Structured change list parsed from the official notes.

fixes

  • RENNSPORT is evolving into a self-publishing studio across all platforms. This transition is a necessary step for our growth, allowing us to manage our operations and release schedules with greater precision, especially for the short-term release of our next update. By bringing our digital infrastructure in-house we are gaining the agency required to own our timelines and strengthen our backend for the years of racing ahead. This step has also been accelerated by external circumstances. Following the insolvency of our former publishing partner Nacon, we have been required to take over platform operations ourselves. The transfer of these systems typically takes between six and eight weeks and has directly contributed to the shift of our originally planned end-of-March release window now targeted for May. We are currently in the process of “cleaning the wiring” of our backend to ensure that platform stability is the priority, rather than rushing a release to meet a deadline. [h2]A New Standard for Delivery[/h2] We have learned that optimistic timelines are a form of technical debt. When we share a date that is based on a “best-case scenario,” we are borrowing trust that we have not always been able to pay back. To solve this, we are changing our communication protocol: Locked Dates Only: We will no longer announce specific release dates for DLC or major updates until the build is verified and ready for deployment. Predictability over Hype: You may hear from us less frequently regarding specific hours and days. This is a deliberate choice to ensure that when we do speak, you can rely on the information. Integrity vs. Speed: We are prioritising the quality of the release over the speed of the announcement, and making sure all platforms get the same update at the same time. [h2]The road to May[/h2] Our current focus is a major release targeted for May. The assets are ready and the code is stable. We are now finalising the logistical handover of our storefronts to ensure a smooth transition for every driver, regardless of platform. We are not interested in corporate apologies. We are interested in building a long-term relationship with our sim racing community and ecosystem. This shift to self-publishing is the first step in ensuring that RENNSPORT remains a stable, human-led project for a very long time. We will provide a specific date for the May release the moment the “green light” is confirmed by our technical team. // RENNSPORT

Official sources

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