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RENNSPORT announces the free Coast to Coast Update for June 11

RENNSPORT says the free Coast to Coast Update goes live June 11 at 09:00 CEST, adding Laguna Seca and Sebring, a second AI iteration, and several bug fixes, with about three hours of server downtime expected.

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RENNSPORT has outlined its next free content and systems update, with deployment set for June 11 at 09:00 CEST and an estimated three-hour server outage. In the official announcement, the team says this release focuses on AI improvements, two new tracks, and bug fixes; it also notes the Porsche 718 Cayman GT4 RS Clubsport is not part of this drop.

What changed

Tracks

  • Laguna Seca added to the permanent roster.
  • Sebring International Raceway added to the permanent roster.

AI

  • Second AI iteration included.
  • AI logic has been further decoupled from framerate to improve consistency across hardware and display settings.
  • AI pace and aggression have been increased.
  • Pathing was refined to reduce off-track excursions.
  • The "phantom braking" issue was fixed.
  • Banking behavior was corrected, including Daytona Tri-Oval trajectory handling.
  • Fixed AI "wiggle" behavior while driving.
  • Fixed cases where AI could not run full speed on banked tracks.
  • Fixed false starts by AI on some tracks.
  • Known issues remain: AI collisions with each other, track-limits contact, crashes into a stationary player at race start, and Nordschleife carousel traversal problems.

Gameplay & progression

  • Fixed a championship standings logic issue where winners could be shown as second.
  • Fixed a session transition bug that could mark all drivers as DNS when moving from Practice to Qualifying.

Vehicles

  • Mercedes-Benz CLK LM 1998: fixed a HUD dashboard rendering/telemetry display issue.

User interface & localisation

  • Telemetry interface translations were completed for all supported languages.

Audio

  • Fixed missing audio for the 956.

Operations

  • Servers are scheduled to go offline on June 11 at 09:00 CEST for roughly three hours.
  • RENNSPORT also announced a permanent 50% base price reduction for the Standard Edition effective June 19.

For league ops, we should avoid race windows during the June 11 downtime, validate session transitions after the patch, and be cautious with AI-based events on Sebring and Nordschleife until the listed AI issues are addressed.

From the changelog

Structured change list parsed from the official notes.

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  • Hello Racers! Our recent community survey received well over 400+ detailed responses. We are incredibly grateful for the feedback and the raw honesty you provided. Our first official Community Debrief is coming out this Friday for your reading. In that brief, we will step directly under the spotlight to discuss exactly what you told us, how we are prioritizing your feedback, and the concrete actions we are taking to fix the foundation. [h2]Actions speak louder than words[/h2] One narrative stood out above all others in the survey data. Our racing community wants more content to expand the competitive footprint of the sim, and you want solid improvements to the AI. We hear you, and we are reacting immediately. Tomorrow at 09:00 CEST, we are deploying the free Coast to Coast Update. This free update brings you AI-improvements, two new tracks (Laguna Seca, and Sebring), and additional bugfixes. You will notice that the Porsche 718 Cayman GT4 RS Clubsport is not included. We made a deliberate operational choice here. Following the technical bottlenecks that delayed our last major release, we refuse to hold back completed assets from our drivers, instead we are adding the second iteration of the AI (more info below). To execute this deployment, the servers will temporarily go offline tomorrow, Thursday, June 11, at 09:00 CEST. The estimated downtime for maintenance and update propagation will be approximately 3 hours. [h2]A Permanent Price Adjustment[/h2] As we mentioned recently, our previous approach to discounts has been inconsistent. We have struggled to align dates across storefronts, and platform restrictions have prevented us from delivering the deals we intended. Rather than fighting these constraints, we are changing the model. Effective Friday, 19th June, the base price of the RENNSPORT Standard Edition will be permanently reduced by 50% . This bypasses the need for platform-specific discount slots and ensures that everyone, regardless of where they play, gets the same entry price immediately. We are delivering on the commitment we made at the Munich Summit: to offer double the content at half the price . We will continue to manage discounts on other content as individual platform constraints allow, but the barrier to entry for the Standard Edition is now settled and predictable. [h2]The Second Iteration of AI[/h2] We are systematically stripping away the limitations of our legacy code. This update introduces a more capable field of opponents: [*] Performance Decoupling : We have done work to transition critical segments of our AI logic to be framerate-independent. This helps ensure that opponent behaviour remains more consistent regardless of your hardware performance or display settings. [/*][*] Velocity and Aggression : You will notice a marked increase in overall AI pace. Opponents are now more confident at the limit and faster across the entire lap. [/*][*] Track Discipline : We have refined the pathing logic to ensure AI drivers stay within the circuit boundaries, drastically reducing the frequency of erratic excursions into the grass. [/*][*] Behavioral Stability : We have eliminated the "phantom braking" bug that caused AI cars to slam on the anchors without cause. While this was most visible on the Daytona Oval, this is a systemic fix that will improve race flow across all circuits. [/*][*] Banking Awareness : We corrected the trajectory logic for banked circuits. Opponents on the Daytona Tri-Oval now maintain a safe, racing-appropriate line, eliminating the friction and wall-scraping that plagued the previous build. [/*] Our focus on AI improvements stems directly from your survey feedback. We acknowledge ongoing issues with AI collisions, particularly on Sebring and Nordschleife, and have already begun work on the next iteration. [h2]Two legendary American Circuits[/h2] True simulation requires circuits that test the structural limits of a chassis and the psychological resolve of the driver. This update delivers two of the most uncompromising tracks in North America. [h3]WeatherTech Raceway Laguna Seca[/h3] Nestled in Monterey, California, this circuit is defined by elevation change and high-risk braking zones. The focal point is the iconic Corkscrew. Dropping 18 metres in a blind, left-right alternation, it requires absolute precision on entry and a willingness to trust your sensory inputs over your vision. One mistake here completely invalidates your stint. [img src="{STEAM_CLAN_IMAGE}/45136077/af9cd627b88ec175a698b07757ae7b16ce271fa6.jpg"] [h3]Sebring International Raceway[/h3] Built on the concrete slabs of a former military airfield, Sebring is an unyielding test of endurance engineering. The track surface transitions violently between modern asphalt and legacy concrete. Managing vehicle balance over the brutal bumps of Sunset Bend requires a highly progressive force feedback profile and respect for tire carcass deflection. It is a track that breaks fragile components. [img src="{STEAM_CLAN_IMAGE}/45136077/b84a3526c86aa4c7fad19f209fcda130dd2ea05b.jpg"] [h2]Technical Changelog[/h2] This update marks our second major architectural iteration on the AI systems. We are moving away from rigid, frame-dependent behaviours toward a more fluid, intelligent opponent model. This release is a direct result of the raw telemetry data and feedback we gathered during your races over the past weeks. [h3]Tracks added[/h3] [*] Laguna Seca: Added to the permanent roster. [/*][*] Sebring International Raceway: Added to the permanent roster. [/*] [h3]AI improvements[/h3] [*] Resolved an issue that caused some AI cars to “wiggle” when driving [/*][*] Optimised AI code to be less dependant on FPS performance [/*][*] Fixed an issue where AI drivers would not be able to drive full speed on tracks with banking (increasing their speed [/*][*] Fixed an issue where the AI would false start on some tracks [/*] [h3]Gameplay & Progression[/h3] [*] Championship Integrity: Resolved a logic error where race winners were occasionally misreported as finishing second in the global championship standings. [/*][*] Transition Stability: Fixed a critical session-handshake bug where, under specific conditions, all drivers would be incorrectly marked as DNS (Did Not Start) during the transition from Practice to Qualifying. [/*] [h3]Vehicles[/h3] [*] Mercedes-Benz CLK LM 1998: Rectified a rendering error where the HUD dashboard display failed to update or show telemetry data correctly during high-speed stints. [/*] [h3]User Interface & Localisation[/h3] [*] Telemetry Systems: Completed the full translation pass for the Telemetry interface across all supported languages, ensuring consistent data reading for every driver. [/*] [h3]Audio[/h3] [*] Fixed an issue with the 956 audio missing [/*] [h3]Known AI-issues[/h3] [*] AI crashing into one another (especially on Nordschleife and Sebring) [/*][*] The AI will sometimes bump each other out of track limits [/*][*] If the player does not start driving at race start, they can crash into the player [/*][*] The AI has some issues with traversing the carousels on Nordschleife [/*] We are still in full attack mode, and are now working on the next DLC targeted for this summer. // RENNSPORT

Official sources

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